12 numbers in 30 combinations. Lottery systems. Start

Four factors influence the final outcome of the lottery game, that is, the amount won, minus expenses:
first   - this is the number of numbers selected for the game;
second   - the quality of these numbers, that is, which numbers are selected;
third   - this is the duration of continuous participation in the game, that is, the number of circulations covered by the game;
fourth   - the rate in the next draw.

First factor- the number of numbers chosen for the game is allowed without any difficulty. It is easy to see that the smaller the number of rooms the system is composed of, the lower the cost. At the same time, the more numbers, the more likely they are to win. The Golden Mean is eight to nine numbers in the 5 out of 36 lottery and nine to ten numbers in the 6 out of 45 lottery.

Second factor   - the factor of the choice of numbers is solved in many ways:
  a) favorite numbers are selected, that is, numbers that are most often found in recent runs;
  b) numbers are selected that are rarely or with an average frequency found in recent runs;
  c) numbers are selected in ascending order one after another: from 1 to 9, from 10 to 20, and other similar options;
  d) the choice of numbers on the basis of intuition or some personal tricks: the dates of the holidays, the serial number of the next edition, etc .;
  e) by any means, a group of permanent sets of numbers is compiled, the game of which is being monitored. For example, a group of fifteen sets of nine numbers each:

1. - 4 5 8 9 13 15 21 27 31 - 11421021011111012231
2. - 1 2 4 5 15 21 27 28 36 - 21212122000310002022
3. - 3 13 23 24 25 28 29 31 32 - 20011200211112142111
4. - 3 6 11 13 18 22 23 31 32 - 21130012222002230122
5. - 5 8 9 10 14 16 26 31 35 - 02201201023022102310
6. - 1 2 4 5 15 27 28 29 36 - 20211122110410002002
7. - 1 2 4 5 12 21 25 30 36 - 02140130002310110011
8. - 8 9 10 16 18 19 26 34 35 - 21211111021112102301
9. - 3 12 13 14 21 27 28 30 33 - 32122121312020122130
10.- 6 8 15 18 22 24 26 31 34 - 11120202022002400312
11.- 4 5 11 12 19 21 27 29 36 - 22224143110220002022
12.- 6 18 20 22 23 24 31 34 35 - 11120102100101310201
13.- 3 4 11 12 21 27 28 30 36 - 32223032102010002021
14.- 8 15 20 22 23 24 26 34 35 - 01100200001101410212
15.- 2 3 11 13 22 23 25 32 33 - 11020000301112250123

After the next draw, the number of guessed winning numbers is recorded opposite each of the sets. If you do this regularly, you can see that from time to time each set will "guess" the "three", "four" or "five" ("six"). With this system, the game is played without changing numbers continuously until winning. So taken into account third factor   - factor of game continuity.
  The probability of winning with each attempt increases in direct proportion. Given this, it would be logical to increase the bet during the continuous game - the fourth factor, as a result of which the gain will be proportionally increased.
The rate is increased by the inclusion in the game of an increasing number of identical primary systems.
The primary system is the smallest system with which the game begins. As a rule, this is a system providing the “three” with three guessed numbers (“6th nom. - 4 comb.”, “7th nom. - 5 comb.”, “8 nom. - 8 comb.” Etc.) . There may be one combination as the primary system.
To increase the rate it is convenient to use the "Vertical" schemes.
The scheme is a series of coefficients obtained by special calculations. Each coefficient shows how many identical primary systems need to be filled for the next run.
The main part of the scheme covers the first ten runs. In parentheses - an additional part of the scheme, its continuation. On it you can continue the game.
Vertical schemes are presented in such a way that each previous one increases the rate faster than each subsequent one. The highest rate increases Vertical-1, and the slowest - Vertical-9.

Scheme "Vertical-1"
1 1 1 2 4 8 16 32 64 128 256 512)
Scheme "Vertical-2"
1 1 1 2 3 6 9 14 21 34 56 99 166 275 460)
Scheme "Vertical-3"
1 1 2 3 4 7 10 15 23 34 51 77 115 172 259)
Scheme "Vertical-4"
1 1 2 3 4 6 8 11 16 22 31 43 60 84 118 165 231 324 453)
Scheme "Vertical-5"
1 1 2 3 4 5 6 8 11 15 20 27 35 47 63 86 113 150 200 267)
Scheme "Vertical-6"
1 1 2 2 3 4 5 6 7 9 11 14 18 22 28 35 43 54 68 85 106 132 165 207)
Scheme "Vertical-7"
1 1 2 2 3 3 4 5 6 7 8 10 12 14 17 21 25 30 36 43 51 62 74 89 107 128 154 183)
Scheme "Vertical-8"
1 1 1 2 2 2 3 3 3 4 4 5 5 6 7 8 9 10 11 12 14 16 18 20 22 25 28 32 37 42 47 55 62 70 79 89 100)
Scheme "Vertical-9"
1 1 1 1 2 2 2 2 2 3 3 3 4 4 4 5 5 6 6 7 8 9 10 11 12 13 14 16 17 19 21 23 25 28 31 34 37 41 45 50 55 60 66 73 80 97 106)

The game according to the scheme begins with the selection of numbers from which the primary system is composed. These numbers do not change throughout the game.
The scheme is selected taking into account the possibilities of filling the player with the largest number of primary systems for one run. That is, attention is drawn to the number of primary systems, indicated by the last tenth coefficient of the main part of the scheme or another coefficient at which it is planned to end the game.
Continuous play for ten runs in a set:

1) of five numbers gives a win in 12.76% of cases: (the indicators for "5 of 36" and "6 of 45" are approximately the same. The calculation methodology is given in Appendix 7) 12.35% - "triples", 0.41 % - "four" and 0.0026% - "five";
2) out of six numbers gives a win in 24.46% of cases: 23.26% - “troika”, 1.19% - “quartet” and 0.016% - “five”;
3) out of seven numbers it gives a win in 39.79% of cases: 37.03% - “troika”, 2.7% - “quartet” and 0.06% - “five”;
4) out of eight numbers, it gives a win in 60.91% of cases: 55.56% - “three”, 5.21% - “four” and 0.15% - “five”;
5) out of nine numbers, it gives a win in 86.25% of cases: 76.92% - “three”, 9% - “four” and 0.33% - “five”;
6) out of ten numbers, it gives a win in 115.16% of cases: 100% - “three”, 14.49% - “four” and 0.67% - “five”;
7) out of eleven numbers gives a win in 147.97% of cases: 125% - “troika”, 21.74% - “four” and 1.23% - “five”;
out of twelve numbers it gives a win in 200.02% of cases: 166.67% - “troika”, 31.25% - “quartet” and 2.1% - “five”.
Exceeding one hundred percent indicates the likelihood of repeated wins.
Continuous play doubles over twenty runs, and thirty triples these percentages.
  The percentages given reflect the game with an arbitrary choice of numbers. If you apply the methods of selecting numbers listed above, then the results will be much better.
  The amount of winnings is directly proportional to the bet.

Consider the game according to the scheme by example.

For the game, select nine numbers, which we plan to play for ten runs. They correspond to the primary system "9 numbers - 12 combinations" (or the system "8 + X").
We stop our choice on the scheme with a moderate rate of rate increase - Vertical-6, in which the number of primary systems in the tenth circulation is nine.
According to the chosen scheme, the first and second circulations must be filled in according to one primary system; to the third and fourth - two primary systems; to the fifth circulation - three primary systems; by the sixth, four; to the seventh - five; to the eighth - six; to the ninth - seven; for the tenth edition - nine identical primary systems "9 numbers - 12 combinations" (or "8 + X").
As the rate increases, a transition to larger systems from the same numbers is possible and desirable.
For example, from the primary system "9 numbers - 12 combinations", you can go, within the framework of an increasing rate, to the systems: "9 numbers - 30 combinations" (replaces two - three primary systems, "four") and "9 numbers - 126 combinations" (replaces ten to fifteen primary systems, complete).
Such a replacement increases the chances of a big win. You can play with an increase in rates according to the scheme until you win, or you can - a pre-planned number of draws. In the second case, repeated wins are possible. Then a new cycle begins.
You can play with an increase in rates not only by a constant set of numbers, but also replace numbers during the game. In this case, it will be necessary to draw up a new primary system for each circulation.
Striving to guess the maximum number of winning numbers, one should not neglect small wins - “triples” and “fours”, because received in large numbers, they are capable of giving significant amounts. Moreover, focusing on obtaining the maximum number of small wins, we create conditions for obtaining a large number of large wins.
A game with a raise gives a chance to "break the bank."

Incomplete system on 30   rooms in 12 combinations for the Gosloto lottery 5 out of 36 +1 and other 5-point lotteries. The “correct” lottery system - all numbers are repeated an equal number (2) times.

Possible win

This system does not guarantee   100% guessing some winning combination. The system was created for those who want to cross out the maximum number of numbers in the lottery. Thirty numbers in the lottery 5 out of 36 - this is the majority of all numbers of this lotto. You will definitely guess four or more numbers in two tickets, but whether they coincide in one field will depend on your luck.

Very convenient for the Gosloto lottery 5 of 36. The ticket for this lottery has 6 fields, in two tickets 12 fields to fill.

How to play

The lottery system is implemented in Microsoft Office Excel. You must choose your own, the most disposed to you, your favorite or likely to fall out (in your opinion) 30   basic numbers and paste them into the designated cells. Game combinations will be generated automatically. Additional numbers (1 of 4) are determined by the system by their optimal combination with the main numbers of combinations, their pairs and triples.

The file will become available for download after payment. Buy the system once and use it repeatedly.

Well suited for many other 5-point lotteries with fewer or more basic numbers. If necessary, additional numbers can simply be ignored.

Incomplete or drum systems
or how to play on the system?

There are a huge number of patterns of incomplete systems that differ only in the number of combinations that they can offer, as well as the guaranteed number of guessed numbers in any combination ... - provided that in your row, for example, from twenty numbers, there will be all prize or necessary number of partial matches (depends on the selected system). The choice of system is usually based on the willingness to donate a certain amount for the game. An incomplete system is a concept from the field of applied combinatorics, denoting a reduced matrix of combinations calculated on the basis of the formula for the number of combinations of n-elements by m. A complete system is all possible combinations from a given set of numbers. Systems are mainly used when playing lotteries.

Many players who are keen on numerical lotteries, sooner or later begin to use incomplete systems, and show a special interest in the system game. Mostly they resort to systems when more numbers are required in circulation, and the budget is limited. It is important to note that no system of playing the lottery can guarantee effective winnings in each draw. The system can guarantee a win if certain conditions are met. In addition, no system can guarantee a jackpot if not all numbers are used in the system (all possible combinations). Nevertheless, if in the selected group of numbers the necessary number of prize balls coincided - the incomplete system will play efficiently, accordingly put more combinations on the next game, therefore, there will be more chances to win a super prize, or a prize of the second category, which is pretty decent in amount in some lotteries .

The more combinations the system can generate and the guaranteed addition of a combination of a series of numbers, by any coincidence, the more expensive it is and the more chances there are for a super prize, or a prize of the second category. Imagine such a situation, somehow, you know exactly 18 numbers for the 5 out of 36 lottery, in which there will be guaranteed 5 prize money - in fact, even in 18 numbers, it’s not easy to “drive” all the prize money. If we decompose these 18 numbers into a complete system, we get 8568 combinations. Of course, they can be put down theoretically, if the budget also allows opportunities. But if there is no budget and opportunities, then an incomplete system will come to our aid, which will at least give guarantees for the second, third, ... category of winnings. Warranty is system specific. But what about the prize of the first category? About it below.

What is an incomplete system pattern?

I will give a concrete example, which simply graphically shows the very principle of compiling systems. Suppose we want to play in the next draw of a lottery of type 6 out of 49, not with 6 numbers, but with 20 numbers. And the budget is enough for 10 bets ...

Our choice in this case: System “20 numbers - 10 combinations”
It guarantees at least “three” with 6 guessed out of 20.

01 01-02-07-08-16-20
02 01-05-09-11-12-20
03 01-07-10-16-19-20
04 02-03-04-08-10-19
05 02-08-10-14-18-19
06 03-04-06-13-14-18
07 03-04-14-15-17-18
08 05-06-12-13-15-17
09 05-07-09-11-12-16
10 06-09-11-13-15-17

We choose any 20 numbers from 49 at our discretion.

eg:

2, 5, 7, 9, 10, 12, 14, 16, 24, 25, 28, 32, 34, 36, 37, 39, 42, 43, 45, 49.

We assign the selected numbers to their serial number (from 1 to 20). You can number the selected numbers in any random order, in this case we will do this in ascending order.


Then we substitute our numbers instead of system numbers (according to their serial numbers)
and we get ready-made combinations for the game as a result.

01 02-05-14-16-39-49
02 02-10-24-28-32-49
03 02-14-25-39-45-49
04 05-07-09-16-25-45
05 05-16-25-36-43-45
06 07-09-12-34-36-43
07 07-09-36-37-42-43
08 10-12-32-34-37-42
09 10-14-24-28-32-39
10 12-24-28-34-37-42

The above system guarantees that if in a selected series of 20 numbers (2, 5, 7, 9, 10, 12, 14, 16, 24, 25, 28, 32, 34, 36, 37, 39, 42, 43, 45 , 49) we guess 6 numbers, then 100% we will have at least one winning ticket with a “troika”. The advantage of the systems is (if we successfully lay out the series) that in most cases not one, but several lottery tickets win. Quite often, incomplete systems “catch” partial matches, even if not all prize ones appear in the selected group of numbers.

What about Jack Pot?

Remember, in incomplete systems, combinations are optimized to maximize coverage for partial matches. The odds of Jack Pot significantly increase only if you accurately guess the group of numbers (all prize money in the group must match), which is extremely rare. Without a special program and strategy, you are unlikely to be able to drive all the prize money even in a row of 20 numbers!

Let's see how likely it is to guess all the prize money - a group of 20 numbers
To know the probability of the selected group of numbers (full and partial match)
use the statistical function HYPERGEOMET, which is part of Excel
or see


The probability of “hooking” all prize money with the 20th number of 49 is 1: 361.
If you use one group with 20 numbers, then it will play 1 time in 361 circulation (average) (6 matches). This is a very low probability. If we, nevertheless, managed to “drive” all the prize money into a series of 20 numbers, then the chance for Jack Pot (in the system above) will be approximately equal to 13 983 816/361/10 \u003d 1: 3 873
(13 983 816 total number of combinations in 6x49).

How to make a group of numbers for systems?

There are a lot of all kinds of information on the Internet on incomplete systems, but there is very little information on the methods and strategies for selecting numbers, you can say there is none at all ... This question is usually bypassed, as the group obeys probabilities and randomness (unlike the system that obeys combinatorics and clear algorithms). The main problem of incomplete systems is to compose a group of numbers, which can "probably" hook up all prize money in a certain period of time (or a game cycle), significantly increasing the chances of a super prize. Moreover, it is desirable that such a group of numbers contain as few numbers as possible. If we manage to assemble a group for all matches, consisting of an adequate number of numbers, plus an incomplete system for an adequate number of combinations will work - we can assume that the super prize is in your pocket!

For incomplete systems, the program is ideal STALKER LOTTO PRO . The program implements tools for generating the most probable groups of numbers (per game cycle) - using special techniques and strategies for selecting numbers (more precisely, groups, rather than individual numbers - use periodicity). Additionally, this program implements a combinatorial generator with the function of an “adviser” (aka STALKER LOTTO ), which works with the complete system, highlighting the most probable part with special algorithms - for the game cycle. If the probable region from the complete system coincides, the “accuracy of shooting” is very high, and the chance for Jack Pot rises by tens or even hundreds of times. You do not need to make groups, look for patterns. The resulting combinations will be most likely - both for a partial match, and for prizes of the 1st and 2nd category.

lottery system templates for lotteries
5 out of 36, 6 out of 45, 7 out of 49, 6 out of 49, and others

La Jolla Covering Repository Tables is the largest Internet site (repository) containing a huge number of systems that provide the best coverage. Contains coverage tables C (v, k, t)

http://ljcr.dmgordon.org/cover/table.html

Incomplete systems, for any lotteries, with any guarantees, and for any budget - you can load into the program STALKER LOTTO PRO, which has built-in search strategies for the most likely number groups, for any length - for incomplete systems and not only. We copy the template and save it in .txt - then the prepared template can be opened in the program.

In this program you can load a very large system, say, for 30,000 combinations, then filter it additionally to the desired number of combinations. Why such a huge system? It's simple, the bigger it is, the more likely it is that it will have a super prize.

There are eight tables in total t \u003d 2, 3, 4, 5, 6, 7, 8. Moreover, t \u003d N means the minimum number of numbers that must coincide. It is worth noting that many lottery programs use systems from La Jolla as having the best parameters. Systems may seem too large, but they guarantee when the group matches partially - in the system above, you need to guess at least 3 numbers at a minimum - in a group of 8 numbers. The resulting combinations may include a pair of triples and several pairs. If 4 numbers in a group are guessed, then 4 matches are possible. You can filter systems (reduce) in the program, for example, by number that plays 3 runs in a row and other signs.