Walkthrough of the Tomb of Sargeras raid. Preview of the Tomb of Sargeras raid. Phase Change: Eternal Flame

In just a few weeks, millions of players around the world will go to battle with the avatar of the fallen titan Sargeras and his servants. Blizzard has prepared a review of the new raid on this occasion.

Tomb of Sargeras Raid Preview

Overcoming unimaginable dangers and countless difficulties, the combined forces of the class strongholds made their way through the Broken Shore and reached the Tomb of Sargeras. Having acquired weapons of great power and the Pillars of Creation, the heroes will fight their enemies one last time before sealing the portal through which the armies of the Burning Legion enter Azeroth.


Minimum level: 110

Zone: Broken Shore

Number of bosses: 9

Complexity: Raid Finder, Normal, Heroic, Mythic


Once upon a time, Aegwynn imprisoned the avatar of the defeated Sargeras in the sacred temple of Elune. She hoped to protect the world from him forever, but even the thickness of the earth could not contain his power, which attracted evil creatures. When Gul'dan visited the tomb again, he destroyed Aegwynn's protective wards and opened the way for the Legion. Now the warriors of fel are trying to break through to the avatar in order to return power to their master.



When creating the Tomb of Sargeras, we tried to make its interior as grand as the façade that overlooks the Broken Shore. At the same time, we wanted players to constantly encounter something new - including different types of bosses that will block their path. This guided us when planning the raid and setting the pace for its passage from start to finish.


Developer Comments

Battles and bosses

Each of the raid bosses is described in detail here. Be sure to check out the in-game Adventure Guide (Shift-J) for tips for healers, fighters, and tanks.



The upper level of the Tomb was built in the style of its external buildings. Players who have completed the Cathedral of Eternal Night will recognize the nave as seen from the entrance to this dungeon. This territory has been completely occupied by the Burning Legion, so in order to gain a foothold in the Tomb, the Legion's Ruin Army will have to defeat the most ferocious demon leaders.


Developer Comments

Gorot

For his failures, Goroth was severely punished: his body was completely covered with aching wounds. Grinding and hissing accompany his every step, causing him terrible pain. He will gladly bestow it on those who dare to oppose him.


Demon Inquisitors

Kil'jaeden knew that the armies of mortals would come to the Tomb of Sargeras. He ordered his best jailers Atrigan and Belak to cut off the path of uninvited guests, protect the Pillars of Creation and prevent enemies from penetrating even deeper into the Tomb.



With the appearance of the infernal lord Goroth, an ancient passage opened, leading from the Tomb outside to the caves at its foot. For this reason, the second part of the raid is significantly different. Here, players will navigate natural caves and ancient ruins while battling hordes of Queen Azshara's hostile naga. This part of the raid is also closely related to the Tidestone of Golganneth, one of the Pillars of Creation, without which the Legion's invasion of Azeroth cannot be stopped.


Developer Comments

Harjatan

From birth, Harjatan was taught to kill. He conquered vast territories and gathered around him huge hordes of cave murlocs who worshiped him as a god. The brute naga only needs to give an order - and hordes of loyal servants will immediately rush to carry out his will.


Mrs. Sashzh"in


Mrs. Sashjin has devoted her entire life to subjugating the inhabitants of the ocean to her evil will. Now she is able to summon monsters from the bottomless depths that will drag down to the bottom anyone who dares to challenge her.



Once players leave behind the half-flooded caves beneath the Tomb, they will find themselves in its lower levels, hidden from the world since ancient times. This part of the Tomb demonstrates its elven origins, as it was once the site of a temple to Elune. The temple is perfectly preserved, although everything inside is covered with cobwebs. You will see a completely different color scheme than at the beginning of the dungeon, where the gloomy colors of fel predominated. However, of course, the dark forces imprisoned by Aegwynn under the Tomb have changed these halls over the centuries...


Developer Comments

Sisters of the Moon


The Sisters of the Moon were guardians of the temple long before the avatar of Sargeras was buried under it. Even in death they continue to carry out their watch, but over many thousands of years the Sisters have forgotten how to distinguish friends from enemies. Madness gradually overtook them completely, and now anyone who enters the sacred chambers will face death.


A host of suffering


This was once a sacred burial place for the night elves, but the Legion's Soul Engine desecrated it. This disgusting device feeds on the energy of the dead, transforming them into disgusting abominations. These corrupted, tormented spirits will devour alive any brave soul who descends into the depths of the tomb.



Finally, after activating the Pillars of Creation, players will return to the raid entrance and travel to the final seal, located deep underground, in the hall with the fallen avatar of Sargeras. Both the architecture and the enemies show the influence of the titans: no matter how much power Aegwynn possessed, she could not single-handedly build a prison for the powerful dark titan. Creating the Hall of the Fallen Avatar proved challenging given the size of the enemy players would encounter within it. The battle with the avatar will lead to destruction and changes in the game space. Players will have to dodge the avatar's attacks on a battlefield that is constantly getting smaller.


Of course, the raid will not end with a battle with the fallen avatar. The battle with Kil'jaeden himself will take players far beyond the Tomb and even beyond our world...

Updated: Raid Finder Wing 3 (Chamber of the Avatar) is available on July 26
Updated July 12: Raid Finder Wing 2 (Wailing Halls) now available.
Updated June 28: Mythic difficulty and Raid Finder Wing 1 (The Gates of Hell) now available.
Updated June 21: Normal and Heroic difficulty Tomb of Sargeras now available.

Through dangers untold and hardships unnumbered, the combined forces of the Class Orders have fought their way through the Broken Shore to reach the Tomb of Sargeras. With weapons of great power and the Pillars of Creation at hand, the defenders of Azeroth must face these last foes before the portal is sealed, cutting off the Burning Legion’s access to Azeroth.

Minimum Level: 110
Location: The Broken Shore
Bosses: 9
Difficulty: Raid Finder, Normal, Heroic, Mythic

Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras’ avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan reentered the tomb, he tore down Aegwynn’s wards and opened a doorway for the Legion to invade. Now the fel army tears at the vault, hoping to reclaim their master’s power.

In structuring the Tomb of Sargeras, we simultaneously wanted to deliver an interior worthy of the epic façade that towers over the Broken Shore, while also leaving room for variety in both atmosphere and the types of bosses standing in players’ path. That goal informed the overall layout of the raid, and the flow from start to finish.

Developer Insights

Raid Unlock Schedule

Wednesday, June. 21 – Normal and Heroic Difficulties Open
Wednesday, June. 28 – Mythic difficulty and Raid Finder Wing 1– Gates of Hell (Goroth, Harjatan, Mistress Sass"zine) Open
Wednesday, July 12 – Raid Finder Wing 2– Wailing Halls (Demonic Inquisition, Sisters of the Moon, Desolate Host) Opens
Wednesday, July 26 – Raid Finder Wing 3– Chamber of the Avatar (Maiden of Vigilance, Avatar of Sargeras) Opens
Wednesday, Aug. 9 – Raid Finder Wing 4-Deceiver’s Fall (Kil’Jaeden) Opens

Encounters and Bosses

You can learn a bit about each of the bosses below. Make sure you check out the in-game Adventure Guide (Shift-J) for a full list of tips for Healers, Damage Dealers, and Tanks.

The top level of the Tomb is a direct reflection of the aesthetic of the exterior, and players who have spent time in the Cathedral of Eternal Night dungeon will recognize the nave that the entrance overlooks. This area is under complete Legion control, and the Armies of Legionfall must overcome some of the fiercest demonic commanders in order to gain a foothold in the Tomb.

Developer Insights

Goroth

As punishment for past failures Goroth’s flesh is marred with searing wounds. With every movement this behemoth makes, his flesh crackles and hesses with unending torment, a scourge he is happy to inflict upon those who oppose him.

Demonic Inquisition

Anticipating the arrival of mortal forces invading the Tomb of Sargeras, Kil'jaeden has called on his best captors, Atrigan and Belac, to lock down the interlopers and prevent them from using the Pillars to advance deeper into the dungeon.

The arrival of the infernal lord Goroth also opens an ancient passage that leads outside the Tomb’s structure, into caverns surrounding its foundations. This allows the second section of the raid to have a significantly different feel from the rest, guiding players through a mix of natural caverns and ancient ruins as they contend with a host of Queen Azshara’s naga minions. This theming is also closely connected to the Tidestone of Golganneth, one of the Pillars of Creation that are the key to sealing the Legion assault of Azeroth.

Developer Insights

Harjatan

Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.

Mistress Sassz'ine


Mistress Sassz’ine has spent a lifetime binding the denizens of the ocean to her dark will. With this power, she summons nightmares from the briny depths to wash away anyone who dare challenge her.

After working their way through the waterlogged caverns beneath the Tomb, players emerge back into lower levels of the Tomb, previously sealed away from the world since ancient times. Thematically, this showcases the elven origins of the Tomb as the one-time Temple of Elune, pristine (though heavily cobwebbed!) and with a decidedly different color scheme than the black-and-fel of the entry hall. But, of course, the influence of the dark power that Aegwynn imprisoned beneath the Tomb has worked its influence upon these halls over the course of centuries….

Developer Insights

Sisters of the Moon


The Sisters of the Moon served as wardens for the temple long before the avatar of Sargeras was buried beneath it. Even in death, the sisters maintained their vigil, but over the millennia something twisted their ability to distinguish friend from foe. Their madness slowly consumed them, and now anyone who enter their sacred chambers are put to death.

The Desolate Host


Once, this was a sacred burial site for the night elves, until the Legion corrupted these grounds with the Engine of Souls. This foul machine draws upon the energy of the dead, twisting them into abominations.These tormented spirits have become monstrosities, looking to feed on any who descend into the tomb’s depths.

Finally, players return to the entry hall of the raid, having used the Pillars of Creation to open a path leading to the final seal, located in the very chamber of the Fallen Avatar of Sargeras, miles beneath the surface. Both the architecture and the foes here reflect the influence of the titans: As mighty as Aegwynn was, a prison for the power of the dark titan was not to be solely of her own making. Crafting the chamber of the Fallen Avatar was a particular challenge, given the scale of the foe players would need to confront. The battle with the Avatar will destroy and transform the players’ surroundings, as they contend with both the threat posed by the blows of the Avatar, and with managing an ever-shrinking playspace.

Of course, the raid does not end with the Fallen Avatar. The battle against Kil'jaeden himself takes players far beyond the walls of the Tomb itself, and even beyond the bounds of our world...

Developer Insights

Maiden of Vigilance


Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood watch for hundreds of years. Yet, the guardian did not foresee what effect the avatar’s seeping fel energy would have on this titan construct. Slowly warped by this maleficence, the maiden now seeks to destroy anyone in her path.

Fallen Avatar


When Aegwynn defeated the Avatar of Sargeras, she was unable to destroy his avatar. In an effort to seal it away, the armor was entombed beneath the Temple of Elune, where it remained dormant for hundreds of years. Now, with the Legion tearing down the tomb's barriers, Kil'jaeden is in a position to reanimate the armor and unleash its power on Azeroth.

Kil'jaeden


Since striking the bargain that chased the Draenei into the stars, Kil'jaeden believed the Legion could not be stopped-yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras’ promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth’s destiny forever.

– Deals 786000 damage. fire damage every 2 sec. for 6 sec. When the duration expires, the burning armor explodes, dealing 786000 damage. fire damage and applying the Molten Armor effect to all enemies within a 25 m radius. Molten Armor – Increases damage taken by 100%;

  • Falling Comet – Goroth hits up to three enemies with Falling Comet, inflicting 905000 - 952000 damage. fire damage to all enemies within a radius of 10 m from the point of impact and destroying thorns;
  • Infernal Spike – Infernal spikes erupt from the surface of the battlefield, dealing 977000 - 1080000 damage. fire damage to all enemies in the affected area;
  • Crushing Star – Goroth selects a target and after 6 seconds. hits her with the Crushing Star ability, which deals 2,500,000 damage. Fire damage to all enemies within 200m. This damage is reduced for each Infernal Spike that Crushing Star hits. All other enemies hit by Crushing Star while the projectile is traveling towards the target suffer 715000 to 790000 damage. fire damage;
  • Infernal Flame – Goroth ignites everything in his field of vision, dealing 2,580,000 - 2,710,000 damage. fire damage and an additional 1,060,000 units. fire damage every 2 sec. for 10 seconds;
  • Fel Eruption – Fel lava erupts around the edges of the battlefield, leaving pools of fire that deal 450000 damage. fire damage every 1 sec;
  • Brimstone Rain – Goroth summons 4 meteorites, each dealing 10,000,000 damage. fire damage distributed among all targets. If the meteorite does not hit any targets, a sulfur infernal emerges from it. The Brimstone Infernal casts Fel Flame (the ability can only be used by the boss on Mythic difficulty);
  • Tactics on Gorota

    Normal mode tactics

    The fight with Goroth consists of one phase with periodically repeating abilities. Briefly, the tactics boil down to the following. Tanks keep the boss in the center of the room, other players on the sides. After some time, the boss casts Falling Comet, which chases three random players. These players must run at least 10 meters away from the raid. The active tank is hit by the Burning Armor spell, which applies the Molten Armor debuff and then the other tank re-tank the boss. The debuffed tank runs away from the raid to a predetermined location. Another ability that Goroth uses during battle is Infernal Spikes. Their imminent appearance is signaled by gray spots under the players’ feet. Then the boss uses the Crushing Star ability - a red arrow appears above the target's head. This player must go behind the spikes and the more spikes there are in the path of the star, the less damage will ultimately pass through the raid. After some time, the boss will accumulate 100% energy and release Infernal Flame, which will cause serious damage to the raid. To reduce damage, players will need to hide behind spikes. Actually, that's all. The boss will repeat these actions until you kill him.

    Raid positioning:

    • Goroth is tanked near the center, slightly closer to one of the edges of the room;
    • Militiamen stand between the boss and the center of the room;
    • Ranges huddle in a small group that stands closer to the boss;
    • Due to this arrangement, Infernal Spikes are laid out in several lines during Crushing Star;

    For all roles:

    • Avoid the Infernal Spikes;
    • Avoid the Crushing Star when it is aimed at other players;
    • Run through the spikes when the Fel Flame appears;

    Damagers:

    • If the Crushing Star is targeting you, then run away so that the star passes through several spikes;
    • Don't destroy all the spikes, because you'll need at least one on the Infernal Flame;
    • If you are targeted by a Falling Comet, then move away from the spikes and other players;

    Khila:

    • After Crushing Star, be prepared to quickly heal the group as serious damage will hit the raid.

    Tanks:

    • If possible, do not move the boss, especially do not move him close to the spikes;
    • Goroth will destroy thorns if he gets close to them;
    • When you get the Molten Armor debuff, run away from the raid and the spikes;
    • When the main tank receives the Molten Armor debuff, the other tank must intercept the boss;

    Heroic Tactics

    Differences from normal:

    • The boss's health and the damage from his abilities have been increased;
    • The Molten Armor debuff is applied to all players within a 25-meter radius of the tank. That is, a tank with a debuff needs to run further;
    • New ability - Fel Eruption. The boss leaves fiery puddles from which players must run out;

    Mythic Tactics

    • The boss's health and damage from his abilities have been significantly increased;
    • After the Burning Armor explodes, the Molten Armor effect is applied to all players within a 25 m radius of the tank.
    • Infernal Spikes explode when destroyed, dealing moderate to heavy damage
    • Sulfur Rain: Goroth creates four meteors, each dealing 1 million damage. damage that is distributed among targets is distributed among all targets. If the meteorite does not hit anyone, then a Brimstone Infernal appears at the site of its fall, casting Fel Flame. This means that players need to divide into four groups to intercept meteorites.

    The Tomb of Sargeras is one of the central places in the Warcraft lore. A number of key events in the history of the world took place here. In patch 7.2, the Tomb of Sargeras will become available to players. The upper part will be presented in a five-person instance format and will contain four bosses. The bottom section is a raid with nine bosses. Below the cut is an overview of the history of this place, as well as the latest information on the location.

    Update 06/01/2017: The Tomb of Sargeras raid will be open to players on June 20 (Normal and Heroic modes)

    Brief historical background

    Originally, the site of the tomb was the Suramar Temple of Elune. During the Legion's invasion during the War of the Ancients, the Legion planned to open a second portal here, in addition to the one already in the Well of Eternity area. Grand Master Elisande and her loyal night elves used the Pillars of Creation to prevent the installation of the portal and seal the Temple. During the Great Schism, part of Suramar, where the Temple of Elune was located, sank to the bottom of the sea.

    In 823, before the opening of the Dark Portal, Guardian of Tirisfal Aegwynn battled the Avatar of Sargeras in the wastes of Northrend. The corpse of a defeated enemy needed to be buried somewhere, and Aegwynn considered the sunken Temple of Elune to be the most reliable place. The main reason she chose this place was precisely the seals that the Highborne, led by Elisande, placed on the Temple. Aegwynn believed that their spells would restrain any evil, then how the Pillars of Creation were artifacts of the Titans. True, the question remains - how did the Guardian of Tirisfal herself manage to penetrate the Temple sealed with spells?

    Be that as it may, the remains of the Avatar of Sargeras rested at the bottom of the sea for eight centuries. Then there was an invasion of orcs from Draenor and during the Second War between the Alliance and the Horde, the clans of the Thunderlords and the Twilight's Hammer landed on the shores. They were led by Gul'dan and his best student, the ogre Cho'gall. Gul'dan raised the Tomb from the bottom of the sea, driven by the desire to take possession of the power of the Dark Titan and the artifacts that belonged to him. Gul'dan was killed by demons who escaped from the Tomb (they are suspected to be nagas). Cho'gall managed to escape. The remnants of the clans they led were killed on the orders of Doomhammer, who was enraged by the warlock's betrayal - Gul'dan left the Horde at one of the critical moments of the Second War.

    Although Gul'dan died, it was not possible to completely get rid of the warlock's influence. His skull, which had absorbed part of his soul, was an artifact that was not used for good purposes. A little later, a Horde detachment arrived here, sent by Ner’zhul, whose goal was the Scepter of Sargeras. Ner'zhul used this artifact to open portals to other worlds, but ultimately these experiments led to a planetary catastrophe and tore Draenor apart. During the Third War, Illidan was here and managed to take possession of the Eye of Sargeras. By the way, this is what the Tomb of Sargeras looked like in Warcraft 3: The Frozen Throne.

    A plot twist in Warlords of Draenor saw Gul'dan return to Azeroth. A warlock from an alternate universe, brought here by Archimonde's last effort, returns to the Broken Isles with the same goal - to open the portal wider.

    Actually, that's all you need to know about the history of the Tomb of Sargeras. Now a little about what the Tomb is and who we will meet there.

    Raid layout and bosses

    The raid design was revealed at Blizzcon 2016. Let's look below.

    And here is a video that appeared on WoWhead the other day.

    The passage of the raid is partially non-linear. First we must kill Goroth. There are then three paths to choose from:

    1. Demonic Inquisition

    2. Kharjatan and then Sashj’in

    3. Sisters of the Moon and the Song of Suffering

    After these bosses are killed, the sequence is linear: Vigilant Maiden -> Avatar of the Fallen -> Kil'jaeden.

    A little about the bosses:

    • Gorot(). As punishment for unknown sins, Goroth experiences pain with every movement. The only hope for liberation from torment is to curry favor again. He will curry favor with us.
    • Harjatan(). A demon trained to gnaw and kill, Kharjatan is also a deity for the local murlocs.
    • Mrs. Sashzh’in (). A naga who used her dark powers to subjugate the nightmarish inhabitants of the deep sea to her will. She watches over the flooded caves and is ready to send monsters subordinate to her to attack anyone who dares to invade the territory under her control. Apparently, she will be waiting for us somewhere in the flooded part, after Kharjatan.
    • Demonic Inquisition (). Having learned about the invasion of a detachment of twenty “dogs of war,” Kil’jaeden alerts his best jailers, Atrigan and Belak, who must prevent us from using the Pillars of Creation and penetrating further.
    • Sisters of the Moon (). There are three sisters - the huntress Casparia, the captain Yata Moonstrike and the priestess Moonflame.
    • Host of Suffering (). Once upon a time there were sacred chambers where the dead were buried, but the Legion perverted the essence of this place with the Engine of Souls. This machine drains the energy from the dead and turns them into monstrous spirits.
    • Vigilant Virgo (). Titanborn, whom Aigwyn left to guard the inner chambers of the Tomb. But under the influence of the energies of filth, the Virgin was transformed. True, she has not lost her skills in handling the energies of Light, so she is equally proficient in these essentially opposite magics.
    • Avatar of the Fallen () . After defeating the Avatar, Aigwynn wanted to destroy him, but was unable to. For hundreds of years, the Avatar of the Fallen Titan has been in the Tomb, and now Kil'jaeden wants to reanimate him in order to direct his powers to destroy Azeroth.
    • Kil'jaeden (). We have already met one of Sargeras' closest assistants - this happened in the Sunwell. Then we managed to push him back into the Whirlwind, but did not defeat him completely. In general, meet an old acquaintance.

    Tomb of Sargeras. Screenshots

    In The Nighthold we saw a direct continuation of the cheerful theme of Suramar. The Tomb of Sargeras consists of three intertwined themes. Nagas, the ancient civilization of the Highborne and the Legion. The combination, frankly speaking, is contradictory, but nevertheless, the designers managed to combine these themes into a single whole. Of course, it’s too early to talk about the atmosphere, but the Tomb of Sargeras gives the impression of a sad, gloomy place, but what exactly should the burial place of the Avatar of the Fallen Titan be like?

    In addition to the very impressive visuals, there are some interesting points related to the lore. Pay attention to the screenshots from the Hall of the Fallen Avatar. Apparently the Avatar was being held back by some kind of Titan machine. The question arises - was this machine installed in the Temple of Elune originally? Or did the Highborne manage to assemble it from the relics they managed to collect? It is quite possible that yes, because already in the Hall of the Moon we see stained glass windows with elves holding the Pillars of Creation. And the presence of the Titan-Born Vigilant Maiden among the bosses also seems to hint.

    Chamber of the Moon

    Hall of the Moon. In the background is the first boss, Goroth.

    Ceiling in the Hall of the Moon

    On the stained glass - the Pillars of Creation held by the Night Elves

    Flooded Caves

    A collapsed passage in the flooded part of the Tomb of Sargeras. Miniboss Kelpfist

    The flooded part of the Tomb of Sargeras. Boss Haryatan

    Exit from the flooded part of the Tomb of Sargeras to the “elven wing”

    Elven Wing

    Abyssal Approach

    Abyssal Throne (Throne of the Abyss?)

    Abyssal Throne (Throne of the Abyss?)

    Terrace of the Moon

    Terrace of the Moon

    Terrace of the Moon

    Terrace of the Moon

    Apostate's Reach (Apostate's Refuge?)

    Apostate's Reach (Apostate's Refuge?)