Working with the aircraft object. Virtual world of aviation

In patch 1.39, War Thunder added the ability to create custom content, including custom camouflages. Skins created or installed by players will only be visible to the players themselves, and if you want, look at unusual look your combat vehicle, then you can create your own camouflage.

How to repaint an aircraft texture in War Thunder

For that, to edit the texture of the plane first you need to go into the game, select the plane that you are going to repaint, select appearance, then press the button with a magic wand marked in the picture.

After clicking, you will see a message indicating the name of the folder with the created aircraft texture.



Then you need to open the textures in a graphics editor (for example, the free Paint.Net). Textures are located in the folder War Thunder UserSkins the name of the folder shown to you in the game(for La-5 the folder will be called template_la-5_type37_early). File la_5_type_37_early_c.tga- this is the texture of an intact La-5 aircraft, file la_5_type_37_early_c_dmg.tga- coloring of the damaged plane.


Now you need to recolor the texture in a graphics editor, or overlay the picture you have chosen; you can see an example in the video from Bogdan Stolyarov:


After you have repainted the texture, do not forget to save the file. Then go into the game, select the item appearance, and in the graph custom camouflage mark the file you modified.

The camouflage you draw will be displayed on the plane.

The first thing that catches your eye when looking at the plane is the way it is painted, its livery. We have already become accustomed to some and know that, for example, the one with the Russian flag waving on the tail is Aeroflot, and the bright lime ones are S7 Airlines. But there are unusual liveries, when the airline’s goal is to highlight the aircraft, to emphasize its unusualness appearance. Sometimes planes are repainted for an event or promotion, and sometimes an airline completely changes its corporate identity.

We invite you to see what new liveries appeared in 2016, and look into the year 2017.

Cathay Dragon

Hong Kong regional carrier Dragonair (wholly owned by Hong Kong's flagship airline Cathay Pacific) announced plans to rebrand back in early 2016. However, it was only in November that a new name (Cathay Dragon) and a new logo appeared. The rebranding, according to the carrier's top managers, will increase recognition among customers and simplify the lives of passengers, since the new name and coloring of the aircraft have become visually closer to Dragonair's parent company. What has changed:

  • the name of the airline on the fuselage (in hieroglyphs and Latin letters);
  • the image of the dragon was moved from the keel to the nose of the aircraft, placing it next to the cockpit windows;
  • a brush stroke appeared on the tail, symbolizing a flying bird; the same element is present on the tails of Cathay Pacific aircraft, only not red, like the Cathay Dragon, but green.

The first aircraft to wear the new Cathay Dragon livery was the Airbus A330

China Airlines

Taiwanese national carrier China Airlines, together with aircraft manufacturer Boeing, unveiled a Boeing 777 aircraft painted in a co-branded livery in May last year. The aircraft became the tenth aircraft of this type in the air carrier’s fleet and the first to receive a co-branded livery. The basis was the corporate livery of the airliner manufacturer. Elements representing the airline include the China Airlines logo located on the fuselage and the Japanese apricot flower ( Prunus mume; one of national symbols Taiwan), traditionally located on the keel. The co-branded aircraft painting project was dedicated to the 100th anniversary of Boeing.

The Boeing 777 became the first aircraft of its type to be painted in the co-branded livery of China Airlines and Boeing

In October, the air carrier presented another aircraft with an unusual livery. It was the A350-900, which features a Mikado pheasant ( Syrmaticus mikado) is a rare bird species endemic to Taiwan. In total, China Airlines plans to paint 14 A350-900 aircraft in the new livery, which will enter the fleet before 2018.

Rare bird on the fuselage of an A350-900

Eva Air

At the end of November, another Taiwanese airline, Eva Air, presented an aircraft with a livery dedicated to Gudetama. This is a new cartoon character - a lazy yolk pulled out of an eggshell. It was produced by the Japanese company Sanrio, the same one that gave rise to the Hello Kitty boom. By the way, planes with a cartoon kitten on board have been flying in the Eva Air fleet since 2005. “In contrast to the sweet image of Hello Kitty, Gudetama symbolizes a casual and relaxed style of travel,” says the airline’s president, Derek Cheng. Lazy yolk will greet passengers not only outside, but also in the cabin - on flight attendant uniforms, on seat headrests, on menus, on napkins, cutlery, amenity kits, etc.

Qantas

In October 2016, Australian airline Qantas unveiled a new look for its iconic Flying Kangaroo. The airline's updated logo will be used on the Boeing 787 Dreamliner, which will join the Qantas fleet in 2017. The airline has also placed the logo on one of its A330s.

The kangaroo first appeared on Qantas planes in 1944. Since then, the airline's symbol has undergone several changes. The new kangaroo is significantly simplified - it has less detail and smoother shapes. In addition, now his image will be placed not only on the tail, but also on the nose, engines and wingtips of aircraft.

Evolution of flying kangaroos

JetBlue

While Australia's Qantas, an airline with rich history, simplifies the logo and makes it more modern, young American carrier JetBlue (began operations in 2000) went a different route and painted one of its A320 aircraft in a retro livery, specifically designed in the style of the 1960s.

JetBlue A320 in retro livery

Aeromexico

Mexican airline Aeromexico's first Boeing 787-9 received a new livery. It was designed by Mexican graphic artist José Manuel Escudero. As the author of the project says, he was inspired to create a new livery by images of animals, which are depicted on the fuselage. The plane itself was named "Quetzalcoatl" ("Feathered Serpent") - in honor of the deity of pre-Hispanic Mexico.

"Feathered" Boeing 787-9

Brussels Airlines

Belgian air carrier Brussels Airlines presented the A320 aircraft in a livery dedicated to the famous Belgian surrealist artist Rene Magritte. The aircraft's livery uses motifs from three of Magritte's works: La Belle Société, La Clairvoyance and Le Retour. The livery was created thanks to a collaboration between the airline and the artist's foundation.

A320 in a livery dedicated to the famous Belgian surrealist artist René Magritte

U-Fly Alliance

In December the alliance airlines U-Fly Alliance, made up entirely of low-fare carriers, has taken delivery of the first A320 aircraft in its original livery. The aircraft will be operated in the fleet of the Chinese airline West Air. In the future, each member of the association will have its own aircraft in the U-Fly Alliance livery. The idea was borrowed from the world's largest air carriers, whose members operate aircraft in branded liveries.

The U-Fly Alliance was formed in early 2016 and initially consisted of four Chinese airlines controlled by Hainan Airlines - HK Express, Lucky Air, Urumqi Air, West Air. In the summer they were joined by the South Korean Eastar Jet.

The first A320 in the U-Fly livery

Rossiya Airlines

In April 2016, Rossiya Airlines, which included two other carriers of the Aeroflot group - Donavia and OrenAir (Orenburg Airlines), received the first aircraft painted in the new livery. We are talking about a wide-body Boeing 747, which was previously operated by Transaero, which had ceased flying. As Rossiya representatives noted, when choosing a color scheme, it was important to maintain brand recognition, but at the same time give it new, modern features. The company's logo is designed in the form of an airplane contrail, which "emphasizes the dynamic nature of the updated brand." Chairman of the Board of Directors of Rossiya Airlines Vadim Zingman explained that the design of the new livery is based on an element reminiscent of a turbine blade.

Boeing 747 is the first Rossiya Airlines aircraft painted in the new livery

"Belavia"

In 2016, the Belarusian national airline Belavia presented two projects at once - a Boeing 737-300, advertising the popular online game World of Tanks, and a Boeing 737-800, painted in the air carrier’s new corporate identity. The design of the first machine was created in collaboration with online game developer Wargaming; The project itself is of an image (non-commercial) nature.

The creation of a new corporate identity for the airline and the exterior livery of the aircraft was undertaken by the US agency Paul Wylde; The American company Teague was commissioned to redesign the interior. The central element of the new style was the cornflower. The airline explained that it is considered a traditional Belarusian flower, which symbolizes purity, affability and friendliness.

The central element of Belavia's new image is the cornflower

What to expect in 2017

Loganair

Scottish regional airline Loganair has announced plans to create a national Scottish carrier. It is expected that as early as September 2017 it will begin operating flights from Glasgow Airport under its own brand using its own rather than leased aircraft. “We want to add Scottish identity to the skies,” the airline says. The aircraft will be decorated with the traditional Scottish tartan pattern.

Loganair wants to add Scottish flavor to the skies

Norwegian

The Norwegian air carrier Norwegian is known for using portraits of famous people in the design of its aircraft liveries - polar explorers, scientists, writers, musicians, and not only of Scandinavian origin. The airline has announced that in 2017, two aircraft - a Boeing 737 and a Boeing 787 - will feature a portrait of Amy Johnson, the world's first female pilot to fly solo from England to Australia. She is also famous for being part of the world's first one-day flight from London to Moscow. Amy Johnson died in a plane crash during World War II.

The airline currently operates more than 80 aircraft in its fleet, decorated with portraits of famous people.

Liveries are one of the options for uniforms, differing in cut features, color schemes and fittings. Some elements corresponded to the heraldry of the house the bearers served. But this word refers not only to clothing for people.

Aviation dress code

Aviation liveries are the painting of the fuselage of an aircraft in accordance with a specific color scheme. It is applied to show that the skyship belongs to a particular airline. For combat vehicles, a coating is chosen that can camouflage and hide them visually from the enemy.

How airplanes are painted

Airplanes are huge vehicles, expensive and very complex. More than once in their aviation life they change the host company. At the same time, you have to change the uniform of the bird of heaven, which is not very easy.

Painting is carried out in special hangars. As a rule, Russian aircraft receive new liveries at aircraft repair plants; only such enterprises in the country have everything they need. The procedure takes place in several stages and can take from several days to weeks. Most often, maintenance and repair work are carried out simultaneously.

Livery change stages

The plane rolls into the hangar. The first step is to close all openings and parts of the fuselage where liquids should not get in. Next, the old coating is removed with a special compound. This is such an aggressive mass that in a few hours it will be corroded and begin to peel off. The final flush occurs hot water under high pressure. Some places are cleaned mechanically.

Rolls into the paint room. In order to carry out the procedure efficiently, it is necessary to comply with certain temperature and humidity indicators. Before painting, the surface is prepared by priming in several layers and sanded. The first color is applied in several layers, which will be the base color. Between applications it takes time to dry and set.

Each airline has its own corporate colors or brands. All this in the form of stencils and masks must be applied to the fuselage of the aircraft. The livery must strictly correspond to the livery color scheme provided by the owner of the vessel. Depending on the complexity of the design, individual parts are painted several times, with mandatory intermediate drying.

The last stage is varnish coating, which not only gives a glossy shine and creates an updated look, but will also protect the aircraft body from atmospheric influences.

Varnishes and paints for aircraft

There are two types of paints made specifically for such work:

  • acrylic;
  • polyurethane.

The use of each of them is determined by the technical and flight characteristics of the aircraft, as well as the financial capabilities of the airline. Acrylic is traditionally used for work on the hulls of turboprops, and polyurethane - on turbojet ones. The latter also contributes to fuel economy due to its ability to reduce air resistance.

The advantage of acrylic is its slightly lower cost, since such paint is produced in Russia, but the polyurethane coating option is only imported. For some types of painting work using polyurethane, it is necessary to use specialized equipment, also purchased abroad.

The thickness of all coating layers can be less than 0.2 mm, and the weight always exceeds 100 kg. Liveries are quite heavy clothing for aircraft.

Festive aircraft liveries

You should not think that aircraft need to be painted only when there is a change of owner. Various events in the country, the world and in the airline itself can also force them to put on new liveries. This is a way to highlight what is happening. As a rule, such color schemes are not applied en masse. One or more aircraft are subjected to exclusive painting.

  • In honor of the 1000th anniversary, she painted one of her airbuses with portraits of compatriots who left a mark with their activities not only in the country, but also in the world.

  • dressed as many as six Boeings in liveries dedicated both to its 50th anniversary and to the opening of the Disney park in the capital of Japan.
  • Russian aircraft are not far behind. Aeroflot dressed one of its aircraft in a festive livery in honor of its 90th anniversary. For the development, a special competition was organized, during which the Sukhoi SuperJet-100 was turned into a luxurious toy with Khokhloma painting.

  • Air New Zealand, self-proclaimed the official carrier of Middle-earth, placed characters from J. R. R. Tolkien's novels on its trio of aircraft. This was due to the fact that many of the movie scenes based on his novels were filmed in New Zealand.

  • Transaero's livery, dedicated to a charity event to help sick children, made one of the airline's aircraft a "Flight of Hope". Dozens of colorful palms were imprinted on the fuselage.

Virtual world of aviation

Childhood is the ideal time to dream. Little astronauts, football players, motorists, ballerinas are born in every soul, but as they grow up, they either disappear without a trace or remain small.

The dream of becoming a pilot allows you to bring the world of virtuality to life. Many flight simulators now create very real universes that give you a completely immersive experience. Flight simulators included. Aerosoft liveries add rich variety to aviation virtual reality. The company that produces addons has created many modifications for all types of aircraft.

The Airplanes object is the object that you will control and the one that you will have to shoot down). As noted in the previous lesson, moving objects must be given a route to move.

In the video below you can see how to create a route for an aircraft and configure various parameters.

So, let's create a simple mission, like a training one, where you need to take off from an airfield, fly a circle over it and land. Let's load the map and zoom in on one of the airfields, which is indicated on the map with a unique icon. Now open the menu View -> Object and select the aircraft type. Place the object on the map by pointing with the mouse at the insertion location and clicking the button Insert . The first point should be at one of the ends of the runway (runway). Now, in the same way, set the second point at the place of the intended flight, etc., until you stop near the opposite or the same end of the runway where you are going to land.

When setting the route, pay attention that the next route point after the intended take-off point is located along the runway line, so that the aircraft does not try to turn immediately after lifting off from the runway without climbing, as this can lead to an accident. The same applies to the pre-landing point of the route. Also note that between closely located route points you cannot set too large a difference in altitude, since the plane will physically not be able to gain or descend (dive) it.

Let's move on to directly editing the route. select the first point and go to the “Route Point” tab. Find the Type property and select Takeoff from the list. The waypoint will immediately move to the edge of the runway and change its appearance. Now for the last route point, select Type -> Landing. For the rest of the route points, set the flight speed and altitude, you can leave 500m and 300km/h.

Go to the Properties tab. Here you can set the color of the army and the unit (Air Force, regiment) for which you will fly, as well as the type of weapons and the number of aircraft in the unit (from 1 to 4). The squadron and flight number will determine the tail number of the aircraft. Here you can set the amount of fuel that you can take with you on the flight. If the flight is supposed to be joint with bots, then you need to set the skill to the group of aircraft (by default - Novice). AI only parameter – prohibits the player from flying these planes. This feature will be useful when creating co-op Scenario or Career missions. The Parachute option can be used for Japanese pilots who did not take them on flights. Accordingly, it is impossible to jump out of downed planes without a parachute.


Now go to the Airplane 1 tab (Aircraft 2, Aircraft 3 or Aircraft 4). For each aircraft in the flight, you can set an individual color, skill and pilot skin. The “Player” parameter means that this plane will be available for the player to fly. That is, during the start of the mission you will control this particular plane. The Signs option allows you to not display the distinctive signs of countries on the wings and fuselage of the aircraft.


Save the received mission on your computer and try to play it by clicking the button of the same name in the “File” menu.


Flight along the route

A route flight can be varied in terms of flight formation. On the “Route Point” tab there is a “Formation” parameter, where you can set the formation of aircraft at a particular point on the route. Select from the drop-down list the one that best suits the mission you are creating.

Now go to the Route Settings tab. Here you can set patrols at a specific point on the route. Select Type: Patrol from the list and set additional patrol parameters.

Patrol type – set the type of patrol route.

Cycles – the number of flight cycles along a given patrol route.

Time – patrol time.

Angle – specifies the direction from the first route point in degrees.

Distance is the size of the side of the polygon from point to point in kilometers.

Height – the difference in height from point to point in meters.



Fighter cover (escort) and interception of air targets (air combat)

The IL-2 has the ability to organize cover for bombers and attack aircraft along the entire route before flying to the target. To do this, it is necessary to completely set the route for bombers (attack aircraft) or other aircraft that require fighter cover. After this, establish the flight route for the cover aircraft (fighters). Place the fighter waypoint close to the bomber waypoint. Now go to the “Waypoint” tab of the Object window and click the Select button, then specify the bombers’ route point as the target for the fighters. It is not recommended to establish a link cover point at the first point of the route.

Thus, for example, fighters will cover bombers along the entire route and will stop escorting after the bombers pass the penultimate point of their route. Moreover, if the flight trajectory along the route points of the escort fighters repeats the trajectory of the bombers, then upon completion of the escort the fighters will move to the nearest point of their route and continue moving along their path. If the trajectory does not follow the path of the bombers, then they will move to the point following the point at which the “Target -> Selection” attachment was made.

Air combat or interception of attack aircraft (bombers) is also quite simple to organize. It is enough to indicate the flight route to both parties, where in one (or several places) at approximately the same time they will intersect or pass nearby. At these route points, the attacking flight needs the enemy aircraft route point as a target. The approximate flight time of aircraft at a control point is displayed next to each control point in parentheses. To organize a full-fledged air battle, it is necessary for the enemy side to indicate the aircraft of the opposite side as an attack. Also pay attention that the flight altitude of the aircraft flights of both sides is approximately the same, unless otherwise required by the mission scenario (for example, an attack from an elevation).


Combining links into groups

Some missions may require individual flights of aircraft to be combined into larger groups to perform joint missions. To do this, you need to specify all the route points to complete the task for the leading link. For all other links, it is enough to indicate only two route points in the immediate vicinity of the first route point of the leading link. And at the extreme (second) point of the route of the slave links, indicate in the Object window on the “Route Point” tab Target -> Selection, and select the first point of the route of the leading link. This way you will unite the links. All slave units, regardless of their number, will perform the combat mission of the leading unit.

Bombers, attack aircraft and fighters armed with bombs or missiles can fly in a group. Fighter flights with only small arms and cannon weapons cannot be combined into groups using the above method. For all links, in this case, it is necessary to specify the entire flight route.


Taxiing takeoff and landing

When you set up for takeoff, you usually arrive on the runway ready to take off. However, it is possible to configure takeoff from the moment the aircraft appear in the parking lot. In addition, you can set up an appearance in one of the permanently installed aircraft in the parking lot.

Select the takeoff route point and open the Object window, in which go to the “Route Settings” tab. Specify the taxiing type for the take-off point. You can also specify a delay in minutes after which the planes will take off. Distance allows you to set the distance between aircraft. It is very important not to set the distance too small or too large. In the first case, the planes may appear too close and collide. In the second case, a significant distance may result in aircraft appearing outside runway or collide with other objects.

Next, you should indicate all the route points before entering the runway. Now select the last point of the Takeoff type route and go to the “Route Settings” tab and set the Takeoff Type parameter to Normal. In this case, it is important that the flight direction clearly coincides with the direction of the runway, since takeoff will take place in this direction.

The takeoff route point can also be set to another type, which will determine the nature of the aircraft takeoff. On the “Route Settings” tab, specify the Takeoff Type – Normal, Pair or Line. For the last two parameters, you can set the time delay between aircraft takeoffs and the distance between them.

You can also take off from stationary aircraft. To do this, it is necessary that stationary aircraft be installed at the base (see the section working with the Stationary aircraft object). After this, set a taxi route for the aircraft. Now go to the first route point in the parking lot and go to the tab of the specific aircraft in the flight in the Object window. There are two buttons at the bottom: Select and Clear. By clicking the Select button, select the stationary aircraft that will be used for takeoff. Naturally, this plane must be of the same type as the player’s or bot’s plane and installed in a valid location (not in a closed hangar, for example), so that the player or AI can taxi and take off.

Instead of a stationary aircraft, an spawn aircraft can be used, which can be installed anywhere on the airfield. The spawn plane can be found in the Stationary Planes section. It is an spawn plane, a purple virtual plane that can be selected to take off, just like a stationary plane.

Below you can download several simple missions, where various methods of takeoff, taxiing and launch from stationary aircraft are implemented.

For landing, additional options are available that determine the type of approach. Select the landing point of the aircraft flight and open the Object window. On the Route Settings tab, select the desired Boarding Type from the list. Available: Left, Right, Short Left, Short Right and Straight Line. The default landing pattern is left. Please note that landing in a straight line is difficult for AI-controlled aircraft, as aircraft may collide on the runway or during approach. Therefore, always check the functionality of the mission in such cases.


When landing on an aircraft carrier, all these parameters are ignored, and the approach will be carried out according to the pattern on the left.


Takeoff and landing on an aircraft carrier

Airplanes in the game can take off not only from equipped airfields, but also from stationary and moving aircraft carriers. The game also has the ability to organize takeoff from special sites, called Test Runways, which you can find in the Stationary Ships section of the Object window. Working with test runways is similar to working with aircraft carriers.

Place a stationary aircraft carrier on the map or set a route for the aircraft carrier. Now create a flight path for the planes that need to take off and/or land on the aircraft carrier. Place the first and last waypoint (takeoff and landing) next to the aircraft carrier. Now go to the Waypoint tab and set the type -> Takeoff or Landing. After this, click on the Select button and select an aircraft carrier as the target. If the waypoint has moved to the nearest ground airfield, then move it into place with the mouse. Now the planes are tied to the aircraft carrier and will take off and land from it. To ensure the best behavior of the AI ​​during takeoff and landing, build the route in such a way that the aircraft approach the landing from the stern of the aircraft carrier, and the next route point after takeoff is located along the ship's course.

Please note that in order to correctly reproduce the mission, not all aircraft can take off from an aircraft carrier. And only planes with special equipment - hooks - can land on an aircraft carrier. So keep this in mind when creating your own missions. Also remember that very few aircraft can take off with a full bomb load from a stationary aircraft. Therefore, it is better to take off heavily loaded aircraft from a fast-moving aircraft carrier.

Bombing a target.

Bombing a target can be accomplished in several ways. To do this, set the desired bomb drop point on the Waypoint tab Type - Attack. An attack on ground targets can be carried out using machine-gun and cannon weapons, missiles, or dropping bombs. Therefore, it is necessary to correctly set the height at the point of attack and other parameters.

At the bottom of the Waypoint tab there is a Select and Clear button. By clicking the Select button, specify the target for the aircraft. This could be a bridge, a transport convoy, artillery, a ship and other objects.

For aircraft in a flight, you can specify several consecutive targets that should be destroyed. However, you should know that the attack of target aircraft is carried out in the following order: first of all, the aircraft drops bombs on the first target, and after the second approach it tries to destroy the next target with missiles and cannons. Based on the mission goals, you should choose the aircraft’s weapons correctly and build an algorithm for attacking ground targets.

1. For dive bombers, bomb-loaded fighters and attack aircraft, you need to select a ground target at the point of attack that is intended to be destroyed. Otherwise, the planes will try to attack the closest ground target to the point, if there is one.

2. For heavy bombers and transport aircraft with bombs, the point of attack must be set EXACTLY to the object. This point is determined WITHOUT a target. The same applies to transport aircraft dropping parachute drops.

3. For dive bombers and fighter bombers, the altitude should be set to more than 1500 meters for dive bombing. Otherwise they will drop bombs from level flight.

4. Accordingly, if you want all bombers, regardless of type, to operate from level flight, do as stated in the second paragraph.

5. But don't set the altitude for bomb-dropping planes too low. Otherwise, they may be destroyed by the explosions of their own bombs. A low altitude can be set for attack aircraft attacking with missiles and machine-gun weapons.

6. Do not place the previous waypoint too close to the attack point. Otherwise, the planes will not have time to complete the formation of the correct battle formation for a bomb strike. Usually they need 7–10 km for this.

Kamikaze.

If you want to simulate an attack on ground targets by Japanese kamikazes, then you need to set the planes to fly only to the target, where the last point of the route will be the attack point of the selected target. To avoid errors in the behavior of the kamikaze AI, it is not recommended to place many waypoints before the attack point. It is most optimal to set only two route points: flight and attack. In this case, the AI ​​will most likely lead the plane into a suicidal dive towards the target.

It is recommended to use He111Z as a towed aircraft for the Me-321 glider, and Li-2 for the G-11 glider.

Mistel bunch – this is a combination of the FW-190A8 aircraft ( Mistel ) and a specially converted Ju-88 ( Mistel ), filled with explosives, which can be detached in flight and directed to destroy an enemy target.

When creating a mission Mistel it is necessary to set the route for the bomb plane Ju-88 (Mistel ) and only one route point for the control aircraft - FW -190 indicating the target for Junkers.

The SPB link (composite dive bomber) is a combined combination of the TB-3 4M-34R SPB carrier aircraft and two I-16 type 24 SPB attached to it. During the flight, I-16s can be detached from the carrier to attack the target and cover the bomber directly in the target area and on the way home. To create a SPB link, you need to set a route for the TB-3 (SPB) aircraft and set just one point for a pair of I-16 (SPB) aircraft, and at this point you must specify TB-3 as the target, using the Select button on the Route Settings tab Object windows. After the start of such a mission, the planes will be hooked under the wings of the bomber automatically.

There are also combinations of airborne objects, such as the G4M Betty bomber (1945) and the Ohka flying kamikaze bomb, which can be attached to each other at the start of the mission, and separated during the mission.

Linked objects cannot land in a linked state. If you set a landing point for the carrier aircraft, the towed object will disengage and try to find a landing spot. When you create such missions, remember that the final answer to the question of whether they are suitable for use will only be given by experimental testing. This check should show whether the towed object will land correctly - not on the forest or on the city.

Also note that when using AI-controlled Mistel-type composite aircraft, there may be problems related to the AI's behavior. Therefore, it is recommended to use this hitch under player control.

Who has seen how new planes are painted? This process is labor-intensive and voluminous! First, the plane is painted in the main color; UTair’s is snow-white. About 100 kg of paint were spent on the new aircraft; the surface area to be painted was 550 square meters!
After the paint has completely dried, the plane is prepared for the most important part of painting, the application of the airline’s logo. In full compliance with the color scheme and corporate style, because the plane is the face of the airline!


Using film, workers mask those areas that do not need to be painted or need to be painted in a different color, this could be the company logo, name, distinctive symbols, and then the jewelry work is carried out to paint these elements. By the way, these works take the largest part during the entire painting process.

1.After applying a protective film to the surface, the surface to be painted is cleaned and degreased

2. Carefully, using a special tool and with German precision, without missing a single millimeter

3.After the preparation is completed, begin painting from top to bottom.
The paint is sprayed from special electric guns, which allow it to be evenly applied to the entire surface.

4. The painters are wearing special antistatic lint-free suits

5. The upper part is painted, painting continues below

6.

7.The paint layer is very thin, a few microns

8.

9. And now the big UTair logo is painted

10.

11. But there are also logos in the cockpit area

12. The painting technology is the same

13.

14. Everything turns out blue

15.But after this paint has dried, the protective film will be removed

And a beautiful snow-white Airbus A321 airliner with the UTair logo recognizable all over the world will appear before your eyes! And very soon someone will become a passenger on this wonderful airline’s plane!


Photos from the process of applying the logo to the sides of the brand new A-321 UTair were kindly provided by the press service UTair airlines, Elena Galanova.

Taken from alexx72 How artists worked on the first Airbus A321 UTair

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