Walkthrough dragon age inquisition sand and ruins. Desert ruins. Ruins of a Venetian fortress on the island of Gramvousa

I heard about the confluence of three seas in Crete and the island of Gramvousu from many tourists who visited here. And therefore, when I was vacationing in Crete, the first thing I did was buy an excursion to the island of Gramvousa, which is also called the confluence of three seas. Gramvousa Island is truly a paradise. Here you will discover the azure sea, pink sand and a lot of legends.

If you are vacationing in Crete, be sure to buy an excursion to the island of Gramvousa. Why should you see Gramvousa Island? You will learn about this in my article “A boat trip to the island of Gramvousa”.

About the island of Gramvousa

What is Gramvousa? Gramvousa is an island off the northwestern tip of Crete, where three seas meet: the Ionian, Cretan and Mediterranean.

The island of Gramvousa is legendary place. For example, Homer’s poem “The Odyssey” takes place on the island.

A long time ago, the island of Gramvousa and the Bay of Balos were a haven for pirates, Venetian sailors and fighters for the independence of Crete. The island of Gramvousa is also famous for its Venetian fortress and the ruins of buildings built by pirates and Cretan rebels. In Balos Bay, which washes the shores of the island of Gramvousa, in the early 80s of the 20th century, the yacht Britannia dropped anchor, on which they spent their honeymoon Prince Charles and Princess Diana.

In general, Gramvousu Island and Balos Bay are worth seeing at least once in your life!

Start of the excursion to Gramvousu Island

My trip to the island of Gramvousou began at my LefkonikoBeach hotel in Rethymnon. On a good air-conditioned bus we drove through the famous resort places of Crete: Rethymnon, Plaka, Chania, Platanias and many others. Finally, our bus arrived at the port of Kissamos, from where our ship was to depart for the island of Gramvousa.

The port of Kissamos is very beautiful place. Especially charming is the church that stands right next to the pier. The huge sea ferry "Gramvousa" was already waiting for us, laid up. The ferry is quite comfortable. There are toilets and bars here. By the way, the price of the excursion to the island of Gramvousa, which is 71 euros, also includes lunch, which is given to you on the sea ferry "Gramvousa".

The travel time from the port of Kissamos to the island of Gramvousa is about 45-50 minutes. During this time you will enjoy beautiful views northwestern tip of Crete.

Ruins of a Venetian fortress on the island of Gramvousa

Your first stop on the excursion to the island of Gramvousa will be at the foot of the mountain, where the ruins of a Venetian fortress are preserved. I note that getting to the fortress is not easy. You need to climb the mountainside, which consists of sand and stones. Therefore, on an excursion to the island of Gramvousa, be sure to take comfortable sports shoes with you. It is, of course, difficult to climb, especially when the sun is hot from above. But once you reach the fortress, you will forget about your torment on the climb.

There is a legend that I visited this fortress famous pirate Barbarossa. The fortress has a lot of interesting things: these are real fortress walls, a church built by the Russians and a stunning view of the confluence of three seas! Of course, you will not see where the confluence of the three seas in Crete is located. The most beautiful sea will open to you on the entire horizon.

From the fortress you will also see the sea ferry “Gramvousa”, which floats in the azure sea. In addition, you will take great photos inside the fortress. If you find it difficult to climb the mountain, you can stay down and relax on the beach.

Then our journey continued. The sea ferry "Gramvousa" sounded its horn for a very long time; unfortunately, tourists from all countries and peoples are not punctual. After a 10-15 minute boat trip we found ourselves in Balos Bay with its famous pink sand.

Balos Bay

There is a 2-hour swimming stop at Balos Bay. You can even rent umbrellas and sun loungers here. I would like to note that yes, the Balos Bay beach is very beautiful. The pink sand is very impressive, which is obtained due to the fact that the sea wears away the surrounding reddish rocks. There is also a white sand beach in Balos Bay, as well as a natural pool with water temperatures sometimes reaching 30-32 degrees.

Computer game in the RPG genre, the third part of the series Dragon Age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

The Whistling Wastes

At this location, the Inquisitor needs to find out the reason for being in the deserts of Venatori (Task Sand and Ruins) and after that, find and examine abandoned tombs and a tomb.

Gaps near the bay

Inquisition scouts noticed active gaps in the area of ​​the camp in the bay, which the Herald must eliminate.


Sand and ruins

Venatori have been discovered in the Whistling Wastes. The Inquisitor needs to search two hostile camps (near the canyon and north of the bay) to find out the reason for the Venatori's presence in the area. It is necessary to pay attention to documents, which will be located in hostile camps (cards are needed to complete the quest Firel's Tomb).


After receiving information, the main character must go to the north of the Wasteland to explore a place that the Venatori call Watchtower . Let's go up mountain range and we capture the next camp, and the main character also receives information about the tomb at the statue and the Venatori camp in the east in the mountains.


While exploring the last camp, the Inquisitor discovers a letter for the Venatori masters (after clearing the area and reading the letter, the task will be completed).


Gaps: Canyons

After creating a camp in the canyon, the main character will have to close the active gaps in the Veil.


Rips: Sand Cliffs

After establishing a camp at Sand Cliffs (Quest Sand and ruins, the site for the camp will be discovered during the survey of the Venatori base in the east), the Herald will have to close the gaps in the area.


Bone fields

In the Venatori camp in the western Whistling Wastes, you can find a letter containing information about the missing patrol in the Bone Fields. In the designated area we find an abandoned cart, clear the area and complete the task.


Breaks: Sun's Nest

After establishing a camp on Mount Sun's Nest, the Inquisitor needs to close the active gaps in the Veil.


Fairel's Tomb

The main characters will have to find abandoned tombs, which maps from the camps of the Red Templars will allow you to find (there are only 5 graves). In order to gain access to the tomb, the Inquisitor must activate the braziers with curtain fire, if the incorrect sequence is chosen, the main characters are attacked by demons (given below with quotes from the tablets in the required sequence).


In the grave next to the camp on the Sandy Cliffs (at 4 pillars), the order of activating the curtain fire is as follows: 1 - “This is the story of Fairel...”, 2 - “which is contrary to the will of the father...”, 3 - “For with the halls were built with pride...", 4 - "And with sorrow the halls were built...". Next, the Messenger enters the tomb and receives part of the key to the Tomb of Fairel.


The procedure for activating the curtain fire in tomb at Mogilniki(the tomb is located in the South-West of the Whistling Wastes): 1 - "The sons of Fairel erected a monument...", 2 - "and they worked side by side...", 3 - "but each ruled in his own way...", 4 - "And where one brother fell...". We again receive information about Fairel’s tomb and a component of the key.


Grave in the canyon (the entrance to the canyon can be found in the corresponding camp): 1 - "After many years of Fairel...", 2 - "And the burden grew heavy...", 3 - "Forced both sons...", 4 - "and the brothers swore..."


Passage to the grave in a mountain fortress(at the Sun's Nest) will be blocked, but there is a workaround (you need to climb the mountain and go a little south to the Venatori camp). The order is as follows: 1 - "The sun scorched the sandy ocean...", 2 - "But there was a stone in the sand...", 3 - "Fairel took the Stone...", 4 - "His teig grew and flourished... ".


Tomb at the statue (located in the north of the Wasteland, under the large statue of the Spike): 1 - "Fairel, the Perfect...", 2 - "the enmity that destroyed the taigi...", 3 - "His own clan...", 4 - “upper world...”.


After receiving the components of the key, we go to the east of the Whistling Wastes, next to the entrance to the tomb there is a lair dragon(however, it can be bypassed since your opponent is sleeping). The sand scavenger is vulnerable to cold and protected from fire magic (otherwise, the dragon's tactics are no different from others). We receive a sketch of a rune against demons and complete the task.


This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, whistling wastes, rifts near the bay, sand and ruins, rifts: canyons, rifts: sand cliffs, bone fields, rifts: nest sun, tomb of fairel


DESERT RUINS This is a new combat location that was introduced by the developers in March 2018. This location has considerable usefulness for any level of players, thanks to the rewards that allow you to upgrade your heroes’ skills at a faster rate. Of course, the rewards themselves and their size depend on the depth of completion of the desert ruins, as well as on the strength of your account. This is exactly what we will talk about in today’s article.

Desert ruins are located in the Battle tab:


After clicking the icon, the Desert Ruins interface opens


Let's take a closer look at this interface:
  1. Help for the Desert Ruins location
  2. Rewards in Desert Ruins
  3. Passage of Desert Ruins with the help of a team of friends or guildmates and with a random team
  4. Create team button

1. Help on the Desert Ruins location

When you press "?" the following help will appear:


RULES
1. Choose 10 different Heroes and 1 spell. Conquer the Desert Ruins with your comrades.
2. Each round has 5 levels. At each level there is a fixed number of enemies and buildings in 3 random locations. Plan your attack with your teammates to destroy enemies and buildings before time runs out.
3. Desert ruins are available all day without any limit.

AWARDS
1. After each round you will receive chests: an elite chest (up to 5 times a day) or a regular chest. If the daily limit for Elite Chests is reached, you will only receive regular Chests. Complete more levels each round to get better rewards.
2. Elite chests contain 6 cards. Flip the cards over for a chance to win Hero Shards and Destiny Stones. The limit for obtaining elite chests is reset daily at 00:00 server time.
3. Regular chests contain Tomes different levels. There is no daily receiving limit for regular chests. 4. Rewards in the form of items are sent to the game mailbox. Other rewards are credited directly to your account.

2. Rewards in Desert Ruins

AWARDS INELITE CHESTS LOCATIONS DESERT RUINS

AWARDS IN REGULAR CHESTS LOCATIONS DESERT RUINS

REWARDS AND THEIR NUMBER IN THE DESERT RUINS LOCATION

(DEPENDING ON THE POWER AND LEVEL OF THE DESERT RUINS DUNGEON)







3. Buttons for passing the Desert Ruins with the help of a team of friends or guildmates and with a random team

If you want to go through the Desert Ruins with friends or guildmates, you select the appropriate icon


and enter the next menu


Where, after creating a team, selecting a specific friend or guild member (the “Invite” button), you send an invitation, and as soon as your friend or guild member accepts it, you click on the “start” button (it will become active).

If you don’t have friends or a guild, or for some other reason, then you can go through the Desert Ruins with a random team. All you have to do is click the appropriate icon and the appropriate command will be automatically selected for you



If you don’t like the selected team, you can always press the back button

4. Team creation button

Before starting the battle in the Desert Ruins, you need to create a team; to do this, click the “Create a Team” button

After which you are taken to the team creation interface

Also, do not forget to choose a spell for desert ruins, since the outcome of the battle depends on it (by default you will always have the “Renewal” magic)


SPELLS FOR DESERT RUINS

1. Update

2. Awakening


A description of the location, as well as maps of the area with astrariums, ocularums, fragments of mosaics and much more can be found on the corresponding page:

You can get to the location after completing the task “Suppress Venatori activities in the west” at the command headquarters for 20 influence points.

Fairel's Tomb

So, we need to collect five parts of the key. We focus on the caves colored blue on the map above.

Near the Four Pillars camp. It is necessary to light four lamps with curtain fire on the columns with fragments of text in a certain sequence. Standing facing the entrance to the tomb - far left, near right, near left, far right. Inside we find a fragment of the mosaic, in the chest there is a part of the key.

Grave in the Canyon with a merchant. We light the lamps in the order that corresponds to the meaning of the story embossed on the columns (what is written: near left, near right, far right, far left). We take part of the key from the chest.

At the Cemeteries we light the lamps according to the same principle, standing facing the tomb, left, then a little back, then right, then closer to the tomb. Inside we find a fragment of the mosaic, in the chest there is a part of the key.

At the Sun's Nest, the main entrance is blocked; we go up along the road to the left of the entrance. There will be a descent. Inside is part of a dwarven diary. Before descending below, we draw a rune on the wall. Further down. Don't miss the mosaic fragment in the room with the elven artifact (reinforcing the veil). We go to the tomb (far right, near left, near right, far left). Inside we find a fragment of the mosaic, in the chest there is a part of the key.

The fifth tomb is at the Orlesian Colossus near the upper camp. We light the lamps: far left, near right, far right, near left. Inside we find a fragment of the mosaic, in the chest there is a part of the key.

Fairel's tomb itself is located in the east of the map. There is also a dragon's lair, while he sleeps, you can walk around him. Pick up the drawing of the rune and the mission is over.

Sand and ruins

We search the Venatori camps, which are indicated by markers. We focus on the green dots on the map above. After clearing the camp with the leader, we take from the table a letter to the masters, in which they talk about some dwarf drawings that they are looking for in a dwarf tomb (quest Firel's Tomb).