Walkthrough of Dragon Age: Inquisition. Emerald Graves

For 8 influence points we open the Emerald Graves location.

Refugees at Sentinel Rock

We run along the marker and talk with the rebel leader Fairbanks.

Free citizens of Dolov

We read Fairbanks' documents in his camp.

Fallen Sister

Using the marker, we go to the veridium mines and deal with sister Kosto. We explore the territory and study the documents found, from which we learn about other commanders of free citizens.

Slaves of the free

In the Veridian mines, after defeating Kosto's sister, we find prisoners. The quest is activated either by talking with Gertrude, or after finding the key with which we unlock the cells and free the kidnapped people. (The key to the cell is on the right side of the barrel if you are facing the grate).

Nobility in heart and deeds

This task can only be obtained after completing the quest "Free Slaves". Having freed the prisoners in the veridium mines, we return to the refugee camp on Sentinel Rock and talk with Clara there. From a conversation with her we learn about her suspicions about the origin of Fairbanks. Clara asks us to look for evidence of her theory and invites us to look into her diary, where she wrote down all her observations. Two pieces of evidence will be found in the garden of the Morel estate, the third - in the Argon shack (sought as a treasure). After finding all three evidence, we will have a choice: either give it to Clara or Fairbanks.

Dirty bastard

The quest is activated automatically after finding documents in the veridium mine, which mention that a certain commander of free citizens, Duhaim, and similar comrades captured an abandoned estate at the Emerald Graves. Focusing on the marker, we set off to look for this estate. In the garden of the Morel estate we destroy a detachment of free citizens and their commander Duhaime.

Vicious General

The quest is activated after we pick up the key to the Morel estate from the corpse of Captain Duhaime. We go inside, look around, and periodically fight off enemies. We go out into the courtyard of the estate and deal with the guards, thereby interrupting the meeting of our sworn friends. The same friends whose negotiations we so carelessly interfered with will come running to the aid of the guards. The reinforcements will be led by Maliphant. We deal with him and complete the quest. From one of the corpses we pick up a letter about the connection between Maliphant and free citizens with the Red Templars.

Reliable security

The quest is activated automatically when you find one of the pieces of the rune key in the Morel estate. You need to collect all three parts. Search areas are marked on the map. They are searched for as treasure. Through the courtyard we find ourselves in the office, where a warrior breaks the wall into a personal storage room. There we collect the key on a special device. We open the door opposite the pantry for them and find several chests.

Lost Chevalier

The quest is activated automatically after finding documents in Sister Costo's camp, which mention Chevalier Auguste, working for free citizens. He was last seen in the Argon Shack. Focusing on the marker, we go there and deal with this problem in the form of a large detachment of free citizens led by the above-mentioned Chevalier.

Victims of war

The quest is activated immediately after the destruction of all the commanders of free citizens, namely after completing the tasks: “Fallen Sister”, “Dirty Scoundrel”, “Vicious General” and “Lost Chevalier”. We return to the refugee camp on Sentinel Cliff and report to Fairbanks about our successes in the fight against free citizens.

Dispossession

We take the task from soldier Johnson in the first Inquisition camp of this location to track down and kill a huge bear. The cave with it is marked on the map.

Tribute to memory

At the landmark Light of Andraste we read the note, then light a candle at the Lyon Pavilion.

Lover's Promise

In the Lyon Pavilion we find a note about the meeting. We go to the place marked with a marker on the map. We examine the picnic site (button F), kill the giant spider that appears, and the mission is completed.

Observations on "Danger"

Next to one of the gaps, on the hill above the statue of Sil Andraste in Blagolozie we find notes. Reading them will activate the quest. We go to the marker, find the second camp and read the diary. We are moving towards the third camp. We find the scientist's corpse and his things.

Mother's Instruction

In the river, not far from the statue of Andraste's Grace and the place with the lyrium smugglers on Cullen's quest, lies the corpse of a woman. It is necessary to find out what happened to her. We climb the rock where the marker points and read the found diary.

Last wish

Near the statue of Strength Andraste there is an urn with the ashes of the recently deceased, by picking it up we will activate this quest. Due to the outbreak of civil war, the woman was first widowed, and now, due to robbers and deserters, she cannot fulfill the last will of her husband. We have to do it for her - scatter the ashes from the very high cliff over the Big Forest. This place is marked with a marker on the map, but before you go there, carefully check your equipment and the presence of healing potions.

Puppeteer

The quest will become available after completing the task on the command headquarters table “Lure out the lieutenant of the Red Templars.” We will need to come to the Lyon Pavilion to meet with the one who fooled the free citizens of Dolov and put an end to him once and for all.

Castle d'Onterre

The quest is activated immediately after we find ourselves in the abandoned chateau d'Onter, the entrance to which is located in the area of ​​​​the Silver Spray waterfall (the presence of a robber in the group is mandatory). The castle has long been abandoned and stands empty, and for what reason this happened is to be seen to find out the answer to this mystery or the forgotten treasures. By this moment we already have in our hands a piece of the puzzle that we picked up from the body of Chevalier Auguste (Kroki of the castle courtyard). open, and from the “Vestibule” we find ourselves in the “Gallery”, there we find the bodies of the robbers. We go around the stairs and open the door to the “Classical Style Garden”, where using the (V) key we find the next clue, then return to the “Gallery” and go up. along the stairs to the second floor to the “Library”. We use the search again and pick up the next clue. Next, we examine the library, go between the shelves with books into the door on the right and go into the “Bedroom” part of the castle, where behind one of the doors use the (V) key. We find another drawing. We return to the "Vestibule", go straight through the "Classical Garden" and open the door to the "Ballroom", then through the door on the left we get into the "People's Room", move forward and after the next door go up the stairs through the "Vestibule", after which We find ourselves on the second floor of the “Ballroom”. Here, using the (V) key, we find the mechanism, activate it and watch the rise of the tail of the suspended stuffed dragon, then we take the note from the tip of the tail and the key to the door leading to the “Big Balcony”, where we need to get. Then we open the door located with the received key. right side from the fireplace, and we discover a strange cube on the balcony, floating in the air and sparkling with lightning. After activating the cube, a Witch Horror will appear in the garden, while all the doors will be blocked by an energy barrier, and we will have to jump down from the balcony to deal with the ancient evil. When the Witch Horror is defeated, the quest will be completed, and now we can calmly and without interference explore all other corners of the castle.
In the chateau you can find two pieces of the "Invasion" mosaic, the song "At the Red Crossroads" for the "Craving for Art" collection, as well as an artifact of Solas.

Knight's Tomb

The mission becomes available after completing the task in the command headquarters “Exploration of the Elven Tomb”. We enter from the Emerald Graves location. We deal with the first group of Venatori. From the corpse of one of them we select a part of the emerald seal (1 of 9). We go into the Knight's Hall, remove the second part of the seal from the corpse of the red monster, next to it is a mosaic fragment. The third part is found as treasure in the search area marked on the map. The fourth one is searched in the same way. We move towards the marker, along the road there are a couple of doors opened by a robber, there is nothing interesting behind them. In the next room (Sacred Graves) we find a treasure with a fifth part. We remove the sixth from the corpse of the next red monster. The seventh part is a treasure, we go down. The eighth and ninth parts of the emerald seal are also sought as treasure in the marked areas of the map. Also in this location you can read the epitaphs of the dead (read with a torch with a curtain fire, 4 pieces) and discover an elven artifact that strengthens the curtain. We go into the tomb itself. We light lamps with a curtain fire, killing the risen dead after each lit lamp. After lighting the latter, the platform will rise and you can pick up the artifact. This is a scroll with a story that can be given to the elves or sold to the Church, depending on your choice.

Lyon Pavilion

Actually, there is no task as such, and it will not be displayed in the log. This is quite an interesting puzzle, and without carefully reading the found records it is impossible to complete it.

1. To start the quest, go east from the Andraste's Grace landmark. At point 1, marked on the map, on a rock near the waterfall we find a corpse, take the note from it - “Parson’s Tattered Notebook” (will be available in the codex under number 100). We read the note carefully and pay attention to paragraph 12.

2. We go west to point 2. Using the [v] key when the compass starts flashing, we find the cache. We take the cube with the number 3 and read the same line in Parson's Tattered Notebook.

4. We go northwest to the Lyon Pavilion (point 4). Inside it we light the far left torch 4 times, the far right 2 times and the near right 3 times. We take the cube with the number 20 near the statue and read the same line in Parson’s Tattered Notebook.

5. Again we go to the northwest, to point 5. Similar to points 2 and 3, we are looking for the next cache (key [v], when the map is flashing). We take the cube with the number 14 and read the same line in Parson's Tattered Notebook.

6. Now go east to point 6. Using the [v] key again, when the map starts flashing, we look for the last cache. We take the doll and kill the “Treasure” demon that appears.

The smallest cave

This is a hidden quest that would never have been discovered without an explicit hint from the developers themselves, because no one in a sober mind and sound memory would jump on one cobblestone 50 times, even if this cobblestone looks different from all the others. Namely, that many times (maybe a little more) we will need to jump on a stone that looks like the entrance to a small cave lined with flowers so that the mysterious inhabitant of this dwelling will issue a task to collect 10 flowers of crystal grace. Then we go in search of these bells, or give them away immediately (if available).
The cave can be found here:

After we give the flowers to the owner of the house, the quest will be considered completed, and we will hear a phrase about the stairs leading all the time down. Then, when visiting the Emprise du Lyon location, we find a hidden passage. A guide for its detection can be a brazier for a curtain fire, which will hang on the ruins of the wall. The passage leading to the stairs down is on the left side (if you are facing the brazier). We take a torch with us (it’s dark there) and go down the stairs to the platform located above the abyss, where a chest will be waiting for us.
Passage to the stairs:

Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Refugees at Sentinel Rock

Get in touch with Inquisitor an Orleans rebel named Fairbanks, who asks for protection from attacks by free citizens of Dolov and claims to have information important for the order, but the NPC will only speak with the Herald of Andraste. After creating a camp on the hill, we move to the area Sentinel Canyon and discover a refugee camp. Fairbanks guarantees the transfer of information if the Inquisition deals with free citizens in the area. To complete the task, you must examine the documents provided.


Gaps near the bay

After creating a camp on the hill, the Herald will have to close several gaps in the area (bay A big bear And Silver Falls). Do not forget about the possibility of influencing the portal, after which all the demons are in the “camp” for several seconds.


Gaps near the pavilion

Inquisition scouts have discovered active rifts in the Veil that need to be repaired (in areas Lyon Pavilion, Briathos stairs And Stonewolf wasteland).


Rips on the border

After establishing a camp in Blagolozye, the main character needs to eliminate several gaps in the area.


Lost Chevalier

In the Briathos camp area there is Argon's shack, which became an outpost for free citizens of Dolov. It is necessary to clear the area of ​​the presence of the enemy and eliminate Chevalier Auguste.


Vicious General

Manor Morel has become a base for free citizens of Dolov, the Inquisition should clear the camp in order to paralyze the group’s activities in the area. The key to the estate is with Commander Duhaim; you can find it next to the entrance.


To complete the task, it is necessary to eliminate the leader of free citizens named Maliphant.


Reliable security

After completing the task Vicious General, in the office you can find part of the key, you need to find its missing parts and the hiding place. After examining the designated areas, we collect the key in the personal storage room (the entrance to the room is in the office). Next, the main characters, using the key, will gain access to the cellar.


Breaks near the reeds

After the Inquisition established a camp in Kamenezhuti, the Herald needed to close several gaps in the area. While completing this task, the main character will have to go through the Firewater Garden, which is the habitat of giants.


Fallen Sister

In documents Fairbanks talking about sister Costo which is subject to liquidation. You can find this supporter of free citizens in the veridium mines in the north of the Emerald Graves. We move towards the target mark and clear the area of ​​the presence of free citizens.


Dirty bastard

Sister Costo's documents mention Commander Duhaime, who also needs to be eliminated. You can find the NPC in the Morel Manor area (Duhaime will have the key to the manor).

In red colors

Varric asks the Herald to destroy deposits of red lyrium; there are several ore deposits in the Emerald Graves location. The first lyrium cargo can be found in Morel estate. The second cargo of red lyrium is found in Sister Kosto's camp during the quest Fallen Sister. On Southfinger Post(located in the north of the Emerald Graves location) the main characters can also discover lyrium.


Slaves of the free

Free citizens captured the inhabitants of Sentinel Rock (we receive the task from Gertrude after the murder of Kosto’s sister). We find the key to the cage in the area of ​​the Dolov camp and free the prisoners.


Dispossession

At the camp on the hill we talk with patrolman Jones, who reports about a large bear in the camp area. The main characters need to clear the den.


Tribute to memory

Near the camp on the hill there is a large statue with a note next to it. Every anniversary of her son's death, Dolores lit a candle in the church, but because of the war she cannot do this this year. We go to the Lyon Pavilion and light a candle in front of the entrance.


Lover's Promise

In the Lyon Pavilion we pick up the love note, move to the Blagolozie grove and discover an abandoned picnic area. We enter into battle with a giant spider and complete the task.


Elgarnan Bastion Map

Near the camp in Blagolozie you can find the body of a dead person, near which lies a scroll. The map shows Bastion of Elgarnan with a mark, the main characters need to go to the specified area and find the place indicated on the map. The bastion is located in the north of the Emerald Graves behind the Firewater garden, the cache is hidden in the area of ​​the dol camp.


Unfinished business

Cassandra asks the Inquisitor to deal with the criminals. Zhepler Volny, one of the wanted men, is located in the Emerald Graves location (in the north of the Intoxicated Forest).


Victims of war

After eliminating the free citizens at the Emerald Graves, we talk with the refugee leader Fairbanks and receive another agent for the Inquisition.

Nobility in hearts and deeds

In the refugee camp we talk with Clara, according to NPC Fairbanks is a nobleman of noble birth, but we need to find evidence. If successful, Fairbanks will receive legal power and will be able to help people. Need to search Morel estate And Argon's shack(access to materials can be obtained if there is a thief on the team to break doors). We transfer the found evidence to Clara or Fairbanks and complete the task.


Sentinel Pass Map

In the camp on Sentinel Rock, in one of the old shacks we pick up an abandoned map. The inquisitor needs to find the place marked on the map, we move to the camp in Kamenzhuti and move to the entrance of the Firewater garden.


Last wish

Near Argon shack There is a statue of Andraste, next to which there is an urn with ashes. The Inquisitor needs to go to the Brew Forest (Southfinger's Post) and fulfill the last wish of the deceased Robert.


Watching for Danger

Not far from the camp in Blagolozye there is a small abandoned camp, pick up the diary of the rupture researcher and move to the indicated area. The main characters need to examine two camps for the presence of diaries (the body of a researcher will be discovered at the second campsite).


Castle Chateau d'Onterre

There is an abandoned castle in the northeast of the Emerald Graves Chateau d'Onterre. In the castle courtyard (garden) we find an interior plan (in the area of ​​​​the reservoir), then we go up to the second floor (southern wing) and move the one indicated in the foreground bust above the stairs.


We get a second plan of the castle and move to bedroom(western wing of the castle), activate the picture and get the third diagram of the cache.


We go up to the second floor of the northern wing (the ballroom, on the ceiling of which there is a dragon hanging) and get the key to the balcony (it will hang on the dragon’s tail).


We clear the large balcony and activate ancient artifact, we get an increase in characteristics and enter into battle with the demon that appears.


At the location of the Emerald Graves in the area of ​​the Hill with the Crooked Tree, there is a dragon (Great Mistral, level 17). Uses cold as an attacking element and is vulnerable to fire magic. In general, the dragon uses standard tactics, as a result of which it is quite easy to kill if you have a fire mage, a tank and a thief.


Shards on the Emerald Graves

The Herald continues to search for fragments of the artifact; at the Emerald Graves location there are also several Ocularums, which will indicate the location of the component parts.


Puppeteer

Inquisition scouts managed to lure Carroll, a red Templar accused of crimes against the citizens of Dolov, to the Lyon Pavilion. In the designated area, the main characters will have to eliminate a small group of Templars and their lieutenant.

Knight's grave

Dalish explorers of the Knight's Tomb report interesting findings. The elves ask the Inquisition for help in excavations. We go to the north of the location to the area bastion and go to Din "an Hanin.


During the exploration of the elven fortress, the main characters will meet Venatori, the Herald will have to find parts of the Emerald Seal and enter Elandrin's room.


To gain access to the scroll, you must activate four braziers with curtain fire and destroy the risen dead (the scroll can be given to the Dalish or sold to the church).


This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, emerald graves, refugees on the guard cliff, rifts near the bay, rifts near the pavilion, rips on the border, lost chevalier, vicious general, reliable security, breaks near the reeds, fallen sister, dirty bastard, in red, free slaves, disenchantment, tribute to memory, lover's promise, map of Elgarnan's bastion, unfinished business, victims of war, nobility in hearts and deeds, map of the Sentinel Pass, last wish ,observation of Danger, Chateau d'Onterre castle, dragon, fragments on the Emerald graves

A mighty fortress on top of a mountain in the quiet town of Morella. There are almost no tourists here. There is a steep path leading up. From the castle walls there are excellent views of the surrounding area. They sell sesina - beef jamon.

Morella Castle (photo: Robert Young)

The monumentality and power of the Morella fortress (cat. Castell de Morella, Spanish Castillo de Morella) can be felt already on the distant approaches to the Mola hill, surrounded by a two-kilometer wall. Grandiose medieval fortifications seem to hover above the city. The altitude of Morella is 1073 m above sea level. She is near city ​​of the same name, in the Ports region of the province of Castellon.


The path to the fortress starts from the old monastery of San Francisco (Claustre de Sant Francesc). Tourists overcome a difficult climb along a path interrupted by steep steps, passing cramped streets, ancient squares, houses local residents, souvenir shops and restaurants. From the top there are panoramas of mountains and gorges, views of city buildings from different eras. The Iberians and Romans, Muslims and Christians left their mark here.

Description of the fortress

Like many Spanish castle fortresses, Castell de Morello was built by the Moors on the foundations of Roman fortifications. The complex consists of several defensive rings, many towers, gates and walls, which are connected by complex passages. The fortress is divided into three levels: the first is at the bottom of the rock. It consists of main walls with six towers and ten gates and the entrance to the Governor's Palace.

The second level once housed artillery batteries. Fragments of barracks and weapons depots have been preserved here. On the third, highest level, there is a huge castle with 14 defensive towers, built in a zigzag. Between them stands the 13-meter square Pantó tower, built in the 15th century.

Story

The appearance of Morella was mainly formed by the 13th century, although the upper castle underwent changes in the 17th–18th centuries.

The fortress was first recaptured from the Arabs by the legendary hero of the Reconquista, El Cid Compreador, in 1084. After this battle, Morella's defenses were strengthened. In the 12th century it was recaptured by Muslims. Only in 1232 did Jaime the Conqueror finally establish Christian rule in the fortified city. At all times, Morella was considered almost impregnable, but during the Carlist War in 1838, Cabrera's soldiers entered its territory through sewage drains.

Since 1840, the castle was abandoned, and for a long time it was destroyed. In 1931 he was recognized historical monument. Conservation and restoration work has begun. Now the Ministry of Culture, in collaboration with the municipality of Morella, is raising funds for the restoration and revival of the fortress.

Opening hours and ticket prices:

The Morella Fortress is open every day.

Ticket price – € 3.5.

You can also climb the main gate of the Torres de San Miguel fortress (€ 1.50) or visit the dinosaur museum (€ 2), housed in the Church of San Miguel.

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The fifth part of Dragon Age Inquisition contains many new locations, as well as significant progress in the plot.

Western Reach - Coracavus

The first half of the video takes place in Skyhold, we don't really make much progress here. After which we go to the Western Reach. A deserted location where I had already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like “repair the bridge”, etc.).

In the new part of the Western Reach we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem I had to run around a bit.

Western Reach - Fort Echo

There are not many important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and determining the location of the fragments (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Guardians.

Western Reach - Gray Wardens

Latest video on Western Reach. A cut-scene with one of the Venatori - Lord Erimond, then a not difficult battle, and a quest with a dragon researcher. Every time I come to this guy in a mask, he comes up with another round of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the playthrough. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus the game has a lot of different locations that are simply pleasing to the eye. But sometimes the formula “collect n things” just doesn’t work. Once you have cleared the entire map, and here you are, again a carload of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins... And yes, if someone tries to collect absolutely That's it, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, we've sorted out the Western Reach for now. After this, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Emprise du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the two-handed sword Sulevin. Accordingly, there are four altars, each of which is guarded by one who has risen from the dead. I remember these guys from Dragon Age: Origins. IN in this case they have level 20 (I've only seen dragons have a higher level - 21), and they kill with one or two hits. Plus all sorts of level 20 skeletons (by this time I was only level 15). Even the boletus Blackwall crumbles like a rag in front of such an enemy. Nevertheless, we managed to go through and collect all the fragments, although the forged sword can still only be equipped by a level 20 hero.

Judikael Bridge

This video first shows the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to cause the “Abyss Attraction” effect when hit. This special skill of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and enormous area damage. So at level 20 there will be an opportunity to test the striking capabilities of the Iron Bull.

Next we go to Emprise du Lyon. The soldiers of the Inquisition completed the bridge with difficult name Judikaelev. However, beyond the bridge there are level 20 enemies (as well as two dragons). I’ve already had enough of Sulevin, so we’re moving to more quiet place- Inland lands.

The area from the very beginning of the passage. The quest “Letter from a Beloved” with Felandaris remained uncompleted here (this plant can be found in Emprise du Lyon). But the game was not worth the candle. A random demon appeared, of which I had already killed thousands in the gaps. There was zero loot from it, although I found a chest behind the statue, but they only put trash in it.

Also in this location one of the tomes for Vivien appears (quest “A Service for the Enchantress”).

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Plains of the Vales are known for their beauty and strife in equal measure. It was here that the elven state met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land until their last breath. This legacy remains, and now battles rage in the Dales once again.

Now the Sacred Plains is a battlefield in civil war Orlais, and soldiers are dying here in huge numbers. As the boundaries of reality weaken across Thedas, memories of injustices past and present attract restless spirits who inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Next, my goal was the Ocularum and the search for fragments. Along the way, we complete a quest with pits and burning the dead. Don't forget to take a mage on your team, he will be useful to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, Thedas Bottle (1:05) and Ocularum (1:50). Then there are many battles, reaching the River Garrison. Here in the basement you need to close the Gap, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My method at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest you must perform the same action at several points. Accordingly, the same rule applies to the mission “Rest of the Dead”. There is not one pit with the dead, but several. You need to follow the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until the message “Mission Complete” appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, this video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that you can even find black elves in Thedas (12:45). Ok, let's assume he's just tanned, but he still looks a little strange. We must assume that the Indian elves are just around the corner. Well really. They’re watching “The Lord of the Rings” somewhere in Mumbai, and they’re probably already thinking that it would be nice to draw a dot on that elf’s forehead.

Towards the end of the video, the Var Bellanaris region is an elven cemetery. I plundered it, although even in the process I guessed that it would come back to haunt me somewhere. That’s right, in the future you will need the approval of an elven elder, which will be somewhat reduced if you were digging up the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment; even the homeless will not collect the rest. Slightly more useful things in the video around 13:30. This place was marked on the map of Enavuris, but I found it by accident. I spent the rest of the video looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what exactly I was looking for. The desired chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

Golden galla

Golden galla fills with the aroma of tea, as Nikolai Baskov would say. In this video I got to a small elf settlement where you can recruit Loranil. But to do this you will need to gain Dalish favor. Exactly what I talked about just above. Therefore, you will have to complete several simple tasks: find out about the fate of Emalien’s brother, collect supplies for Nissa and bring the Golden Galla.

Shards on the Sacred Plain

At all short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Laurenil into the Inquisition. The epic swearing-in moment was a little botched. It just so happened that the Inquisitor had a torch with a curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after monotonous completion of quests like “follow the marker”, such moments are necessary :)

In Inquisition, a lot of time is spent finding the correct path to the marker. Sometimes the passage is blocked by trees, or there is a hill that is simply impossible to climb, etc. I was especially pleased at the end with the horn that I had to blow into. It would seem like a trivial task. But to get to it we had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment or some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. All that remains is to run into Fort Revasan and turn in the last quests. With a feeling of fulfilled duty I look at clean card. But some kind aunt decided that I hadn’t enjoyed the exciting missions enough and offered me to find 7 soldiers’ letters. Aaaaaaaaaaaaaah! Why only seven and not seventy-seven? That's it, I've had enough. Some other time, maybe.

Enough of the boring quests, let's watch a soapy movie.

Adamant Fortress

Story mission with lots of cut scenes and battles. A bug can happen when an enemy gets stuck somewhere in the depths of a fortress; only a reboot will help.

We finally get to Guardian Clarel. To be honest, I don’t quite understand how the Guardians could get to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts his throat to perform a ritual that will supposedly end all Moras. What? How is this even possible? Who will believe this? Clarelle, have you ever thought that you were being scammed? So there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in alliance with Erimond, who is a Tevinter magician, an agent of the Venatori and an assistant to Corypheus. But for some reason the Gray Guardians think that Corypheus has died. Hey, haven’t you seen red templars and green explosions on every corner? In general, it’s better not to think about the plot, it’s just like in the LOST series. They're making it up, but there won't be any logical explanations. I'm not being picky, I just wish the developers would write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly influence the overall course of the plot. If you wish, you can check your progress (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap-portal to the Shadow. It was very lucky that I took Solas with me this time. He specializes in “shadow” magic and says how lucky we all are to be here.

In the Shadow there is a side quest called “Fears of the Dreamers”, by completing which you can improve the characteristics of your character. True, the improvements that come out are different. First, magic fell out 2 times in a row. But for my robber character this characteristic is useless; dexterity is needed. Then I think, let me take Solas and give him magic, but later other characteristics fell out. There will be 5 “fears” in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how he got the mark on his hand. And towards the end there is a boss fight. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawk because he really asked for it, and in general it turned out more tragic. Out of grief, Varrick even changed the skin of the card. By the way, I wonder what Varrick himself would have said if he had been on the team at that moment... Would he have wanted to stay with Hawk?

But there is also a positive aspect. Hawke's death was not shown. It's possible that Bioware is saving this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we can expect him to return in Dragon Age 4.

Home to Skyhold

After the story part I need to take a short break, I return to Skyhold. Here you need to hold two trials, and also talk with Varric and Cullen. Now we need to start saving the Empress of Orlais.

Evil eyes and evil hearts

New mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders to seize power in Orlais and a wide variety of solutions. By the end, I was completely confused about who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister... In short, in my version of the passage I remained faithful to the throne. Although it seems that according to the plot he should have supported the Duke. In the palace, I lost control over events and went with the flow. Why did this happen? I was a little confused by the Yard Location task.

IN Winter Palace, like other Dragon Age Inquisition locations, there are quests to find items. In this case, you need to collect Gaul figurines (to open locked doors), as well as coins (15 pcs.), scandalous secrets for Leliana (30 pcs.) and songs (21 pcs.). In this case, you need to maintain the “Yard Location”. If you go to explore the interior of the palace, the location will begin to gradually decrease, so you need to stay in public view. On the first playthrough, it is very difficult to increase the location, since you simply don’t know which answer to give. For a correct choice you will receive +5, for a wrong choice -20. After dancing with the Duchess, I thought I would be kicked out of this event altogether, since my favor dropped to 4 out of 100 (with zero, according to the conditions, they really should kick me out). Therefore, I just tried to complete this level as quickly as possible without unnecessary walking and studying the situation.

From the video: key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), figurine of a Gaul (27:00).

Morrigan

The Empress has a mysterious “adviser on the occult,” as Leliana warns: “ The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense" Seriously? Leliana, honey, doesn’t it bother you that we’re fighting demons, ghosts, and all that kind of nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is that same “adviser”. It seems that she is really trying to protect the empress, so the killer is someone else. Ok, let's talk and continue.

Bioware decided that it would be too boring without any fighting, so they added Venatori fanatics. How did they end up on the palace grounds? There is the imperial court, security and all that... Magic, no less. But the main thing is different. While passing through the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after an attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into my inventory, but as it turned out, it was in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, having the right armor and weapons makes all the difference.

It's a TRAP!

At the beginning there is a dance with the Duchess. You can see what answer options I gave and choose others accordingly to improve the “location of the yard.” In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess; it turns out she is in league with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for a playthrough, but did not upgrade his crossbow Bianca and did not upgrade his armor. Because of this, Varrick turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of support, restoring fallen comrades. Somehow, on the third attempt, the killer was caught.

We watch the last cut-scene, in dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I’m trying to hype up Leliana for romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now there are none.

Then we talk with Morrigan about an artifact called Eluvian. A certain portal to a world like the Shadow, only calmer and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now let's go to the Emerald Graves.

Emerald Graves

Another large location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Mirnolesye

There are a lot of fights, and I still lack one badge from the head of the assassin’s guild to collect the knife and open the “Path of the Assassin” branch. They write that Crestwood has everything, you should go, because soon the game will end.

And in the Emerald Graves everything is the same, we close the gaps, open regions with sonorous names: Myrnoforest, Kamenzhut, etc. In the depths of the forest there is a place where Giants and Brontos graze in dozens. As the showdown progresses, more and more new enemies inevitably become involved, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map you can find the abandoned estate of Chateau d'Onterre. I searched it up and down, complete walkthrough took about 30 minutes. The tricky part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the character will receive +10 to cunning(!), which is very useful, since Cunning is important for the robber class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a mosaic fragment.

Emerald graves - closing the gaps

Here is the continuation of the passage of “Emerald Graves”. Lots of fighting, herds of big bears, brontos and giants. I'm pretty sure the game automatically matches opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and there are several more brontos around that you will hit anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the parts are found, we break through a passage in the wall (a warrior is needed). Inside there is a special table where we place the fragments and, with the help of a magician, create a key. Using the resulting rune key, we open a room with a bunch of chests. Among the most valuable items I got was a desecrating rune and a decoration for Skyhold - the banner of Orlais, although I would have preferred curtains (I haven’t found any yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next we go to Val Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. There is also a merchant in Val-Royeaux, Deraboam, who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I have managed to get rich to more than 20,000, so now I can easily spend it. At first I didn’t even understand what I bought, then I noticed that instead of the chest a statue of a golden naga appeared. If you examine it, a new task “Big?” will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found in the local temple. They managed to open the last two doors at once - spirit magic and ice magic; there was not enough fire magic for the last one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is still too strong for me. Dragons turn out to differ not only in color, but also appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can select special equipment against certain magic.