What types of cities exist in WOW? Horde capitals Alliance city

Stormwind

The last bastion of human civilization on Azeroth is the city of Stormwind. Rebuilt after the Second War, Stormwind displays the splendor of human engineering and architecture. The guard maintains order within the city walls, while the young king Anduin Wrynn rules the country from his impregnable fortress. The Trade District is bustling with merchants from all corners of the continent as always, and on the streets of the Old City you can meet every kind of warrior. Free from undead attacks from the north, Stormwind still faces threats from both within and without.

Ironforge

Although many dwarven strongholds were destroyed during the Second War, the mighty city of Ironforge, nestled among the snowy peaks of Dun Morogh, was not broken by the Horde's invasion. Unsurpassed masters of stone - the dwarves - built magnificent city in the heart of the mountain: the capital of artisans, miners and warriors. And although the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging their future.

Darnassus

In the crown of the great Teldrassil tree, the magical city of Darnassus is erected - a refuge for the night elves. Druids, warriors and hunters hid their homes in the shade of beautiful groves. The Temple of the Moon rose above the trees, surrounded by the colonnade of the Palace of Justice - the headquarters of the vigilant Sentinels, guardians of the elven lands. High Priestess Tyrande Wisperwind leads the elves of Darnassus. And under her leadership, this city stands guard over the culture and religion of the night elves. Darnassus is in harmony with nature: air bridges highlight the beauty of the crystal waters, houses blend seamlessly with the surrounding trees, and fallen leaves cover the streets with a beautiful carpet.

Orgrimmar

My new capital The orcs were named after the legendary warrior Orgrim Doomhammer. Built in a giant canyon among the inhospitable lands of Durotar, the city of Orgimmar is truly the capital of warriors. Under the protection of its impenetrable walls, old shamans train their students, and warriors hone their skills in gladiatorial arenas.

Thunder Bluff

In the steppes of Malgora, on a huge plateau located great city Thunder Bluff ("thunder cliff"). Once nomads, the tauren founded a city at the crossroads of trade routes, whose gates are open to caravans, travelers and artisans from all over the world. This proud city has become a haven for fearless hunters who hunt down their targets across the vast steppes of Malgore. Wide bridges made of planks and ropes hang over the bottomless abysses between the rocky islands of the plateau, where a city of tents, painted totems and altars rests. The powerful leader, Cairne Bloodhoof, oversees peace and security in the city, which united the once scattered tauren tribes.

Undercity

Deep beneath the ruins of the once beautiful capital of Lordaeron lie the graves of the kings of the past, now transformed into a stronghold of evil and evil spirits. Several years ago, Prince Arthas intended to establish his capital here, but, responding to the call of the Lich King, he abandoned the construction of Undercity (the “underground city”) that had just begun. The rebellious Forsaken, led by their dark lady, Sylvanas Windrunner, soon invaded Undercity and easily subjugated it. Immediately after the city was captured, work on Undercity was resumed, transforming the city into a dark and intricate labyrinth of catacombs, dungeons and tombs.

The world of World of WarCraft, compared to any other PRG game, still remains huge. And in my opinion it will remain so, IMHO.. for a very, very long time. Blizzard is doing everything to ensure that the players like the game (it’s not for nothing that, according to some data, about 8 million people play WoW every day! People all over the world... and this... if you gather everyone in one place, you will need to allocate a whole huge city for them, the size of just maybe not our capital!).

Huge virtual world, a huge number of people on a huge number of servers.. What does all this globality consist of? So. In this note, I will tell you in three words =) a little about the world of WarCraft itself from the point of view of its geography, its size and territories (locations).

Today (see the date of the post) in the game there are four huge and not critically (why it’s not critical will be understood only by those who did not immediately purchase the version of the game ‘The Lich King’, but did it gradually) territories (continents) dependent on each other.

Eastern Kingdoms And Kalimandor united by common beautiful nameAzeroth. Starting locations for all factions, races and classes without exception. Until recently, classic WoW consisted of just these two continents. With some corrections and additions, it has survived to this day.

With each new version (update, addition), new territories are added. With the exit Burning Crusade a continent appeared - Outland. With the release of the add-on Lich KingNorthrend. With the release of Cataclysm, something new will appear. No one knows what will happen next, but an inner voice tells me that something will happen, although most likely not as global as the BC, LK and Cataclysm updates.

But let's return from the future to the present.

Each island is divided into several territories, which in turn are each divided into several more zones (for example, such and such a village, such and such a lake, such and such fields, etc.). In addition to the various geographical, natural, historical, mythical and plot subtleties of each location, the main division for players is the levels of monsters that have found (or are also trying to find) shelter there.

Those. It is quite reasonable for a player who has barely reached 30 to not enter a location with level 50-55. All that awaits him in this case is a bunch of aggressive monsters that constantly attack him, against which he has no chance in battle. And it’s worth considering that the level of aggression of monsters towards you is higher, the lower your character’s level.

World of WarCraft cities. Each faction has its own cities + there are two neutral cities in the game. According to the plot of the game, these cities are sanctuaries and fighting on their territory is technically prohibited.

Shattrath(English) Shattrath city) - the capital of Outland, you can get to it only from lvl 58 by passing through a dark portal and reaching the center of the continent by any other route (of course, you can do it earlier using a teleport created by any magician). Great place to bind the stone of return to any of the city's taverns. In the center of the city there are teleports to all the main cities of each faction + to the island of KelDanas, where the maximum number of daily quests is concentrated, and many other equally interesting things, so I recommend tying the stone here as quickly as possible. Some do this from the very beginning of the game with a new character in order to move around the cities of their faction easier and faster.

Dalaran(English) Dalaran) is the capital of Northrend. Fighting is also prohibited. The originality of the city is that the city hangs on a piece of land above... the ground... And you can get there in several ways. 1 - using a quest available at lvl 75 in the taverns of Shattrath, as a result of which the magician (NPC) teleports you to the city itself. 2 - with the help of the player’s magician with his ability to create teleports. 3 – on your own two feet... just not on your legs but on... wings, but of course only if you have them.

The teleport installed under the city of Dalaran itself, to the surprise of many, also works. But! Only after you complete the magician's quest, who will tell you in more detail about this TP.

Alliance Cities:

Stormwind(translations – Stormwind, Stormwind) – main city Alliance, the capital of people.
Ironforge(translations – Ironforge, Ironforge) - the capital of the Dwarves, a haven for the Dwarves.
Darnassus (Darnassus, Darnassus) is the capital of the Night Elves.
Exodar (Exodar) is the capital of the Draenei.

Cities of the Horde:

Orgrimmar (Orgrimmar) is the main city of the Horde, the capital of the Orcs and Trolls.
Thunder Bluff (Thunder Bluff, Funder Bluff) is the capital of the Tauren.
Undercity (Undercity, UnderCity) is the capital of the Undead.
Silvermoon (Silvermoon City) is the capital of the Blood Elves.

In any of the above cities, each player will be able to find almost everything he might need for the game itself =)

The differences are mainly plot, class and racial. Those. Some teachers, some class skills can only be found in a certain city, others only in another, and still others can be found here and there. In any case, the game will make you visit a little bit everywhere, and stay somewhere much longer...

Frequently used places like banks exist in every city (even in sanctuaries). There are auctions in each city of its own faction, plus 3 more inter-faction ones, where trade between the Alliance and the Horde is possible. Such AU can be found in neutral towns - Kabestan (Tanaris Desert), Krugovzor (Winter Springs) and Pirate Bay.

There should be no problems at all with mailboxes and other small things. If you are confused about where to find what, any city guard will tell you and show you on the map what interests you. Just walk up to it and right-click on it.

I wish you a successful game and don’t get confused in a new unfamiliar city. Especially if this is a city of a faction that is not friendly to you =)

Material from World of Warcraft Roleplay Wiki

Emblem of the Grand Alliance

Alliance(English Alliance) is one of the two main military-political factions of the mortal races of Azeroth, along with the Horde. The current Alliance is the rightful successor to the Alliance of Lordaeron, although its structure has undergone significant changes since the Second War.

Main members of the current Alliance

The main races included in the Alliance include the following:

People of Stormwind

Destroyed in the Second War and rebuilt, Stormwind became one of the last strongholds the power of the human race.

  • The leader is King Varian Wrynn.
  • The capital is Stormwind.
  • The Kingdom of Stormwind's influence extends to Lakeside in Redridge Mountains, Mirkwood in Duskwood, and Watchtower Hill in Westfall.
  • They use horses for transport.

Ironforge Dwarves

  • Leader(s) - Council of Three Hammers: Muradin Bronzebeard, Moira Thaurissan, Falstad Wildhammer.
  • The capital is Ironforge in Dun Morogh.

Dwarves of Gnomeregan

  • Leader - Chief Mechanic Gelbin Mekkatorque.
  • Capital – New City Mechanics.

Night elves

  • The leaders are High Priestess Tyrande Whisperwind and High Archdruid Malfurion Stormrage.
  • The capital is Darnassus on the new World Tree Teldrassil in northern Kalimdor.
  • The main outposts are Nighthaven in Moonglade, Feathermoon Citadel in Feralas, Auberdine ( main port) on the Dark Shores.

Draenei

The Burning Crusade to World of Warcraft.

  • Leader - Prophet Velen.
  • The capital is Exodar on the Azuremyst Isles. For a long time, the capital was Shattrath in the Terrokar forest, in the world of Draenor (now Outland).
  • The draenei maintain some of the outposts in Outland, such as the Temple of Telhamath and Telredor.

Worgen

The source of information in this section is the supplement Cataclysm to World of Warcraft.

  • The leader is King Genn Greymane.
  • The capital is Howling Oak in Darnassus.

Other Alliance allies

  • Theramore Island and its holdings in Kalimdor, led by Lady Jaina Proudmoore.
  • The Kingdom of Kul'Tiras near the shores of the Eastern Kingdoms.
  • Refugees from Stromgarde, which fell during the Third War.
  • The Wildhammer clan, led by Thane Falstad Wildhammer, and their holdings in the Hinterlands and the Twilight Highlands.
  • The League of Explorers, led by Brann Bronzebeard.
  • The Silver Convenant is an organization of the high elves of Northrend under the leadership of Vereesa Windrunner.
  • The Sons of Lothar are the survivors of the Alliance expedition to Draenor. They control the Fortress of Honor in Hellfire Peninsula, the Bastion of Alleria in Terrorkar, and the Wildhammer Citadel in Shadowmoon Valley.
  • The Kurenai are a clan of Broken draenei from Nagrand in Outland.
  • The Children of Cenarion are the constant allies of the night elves of Kalimdor.

Domestic military organizations

  • League of Arathor, seeking to reclaim the Arathi Valley.
  • Stormpike Guardians leading excavations and military operations against the Frostwolf Orcs in Alterac Valley.
  • Silver-winged Sentinels protecting Ashenvale from the attacks of the Warsong clan orcs.
  • Valor Expedition against the Scourge in Northrend.
  • The 7th Legion is an elite unit of the Alliance that has participated on the front lines in most military conflicts in recent years.

Alliance Partners

  • Furbolgs of the Quiet tribe have good relationship with the night elves and supported by the draenei of Exodar.
  • The ice saber tamers in Winter Streams sell their trained animals exclusively to proven Alliance members.

Story

Alliance of Lordaeron

The First Alliance was founded as a response to the Horde's invasion and destruction of the Kingdom of Stormwind. The initiators of the creation of a military alliance of all human kingdoms were the refugees of Stormwind, who had already suffered from the orcs, or rather their leaders - Anduin Lothar and Khadgar. Using his authority and Arathi lineage, Sir Lothar convinced the rulers of the six remaining kingdoms - Lordaeron, Stromgarde, Kul'Tiras, Dalaran, Gilneas and Alterac - to gather in the Capital of Lordaeron. The representative of the Stormwind refugees was Anduin Lothar himself.

After several days of negotiations, the Alliance was formed. The official head was the King of Lordaeron, Terenas II Menethil, and the military leader was Anduin Lothar. In addition to the worldly kingdoms, the Church of the Sacred Light also initially joined the Alliance, which provided the army with a newly created detachment of “battle priests”, or paladins - the Order of the Silver Hand. Somewhat later, the Alliance included representatives of the high elf kingdom Quel'Thalas and the dwarves of Ironforge, and during the hostilities in the Inland - the clan of the Wildhammer dwarves. Also during the war, the ruler of Alterac, Aiden Perenolde, betrayed the Alliance and freely allowed the Horde army through his territory directly to the walls of the capital of Lordaeron, which the High Command regarded as betrayal.

Crisis

After the victorious conclusion of the Second War, the Alliance of Lordaeron began to disintegrate. All the kingdoms are bogged down in a dispute over future fate Alteraca. Subsequently, Alterac did not go to anyone and remained ruined, and Stromgrad and Gilneas, not seeing the point in the further existence of the block, left it. Quel'Thalas did the same, accusing people of insufficiently effective actions during the Second War, as a result of which most of the elven forests were devastated and many elves fell (although if not for the help of the Alliance, the kingdom would have been completely destroyed).

After these events, only Stormwind remained loyal to Lordaeron - in gratitude for their help in repelling the advance of the Horde and in restoring the kingdom; Kul'Tiras is an old ally and trading partner of Lordaeron; the city of mages Dalaran and the dwarves of Ironforge.

The third war and its consequences

The invasion of the Scourge and the Legion's invasion had dire consequences for members of the Alliance, current and former. The kingdoms of Lordaeron and Stromgarde fell to the onslaught of the Scourge and its Plague, which turned most of the inhabitants into undead. Dalaran and Quel'Thalas were destroyed. A criminal group called the Syndicate was founded on Alterac territory.

Refugees northern kingdoms people, under the leadership of Jaina Proudmoore, sailed to Kalimdor, where they fought against the Legion, including participating in the Battle of Mount Hyjal.

On the territory of the destroyed Lordaeron, there were “liberation detachments” of people who waged war against the Scourge. Such were the detachment of Marshal Garithos and the military-religious Scarlet Order. The first was known for xenophobia, because of which the blood elves of Kael'Thas left the Alliance, and the second became famous for its fanaticism and desire to destroy not only the undead, but also “all potential carriers of the plague” - that is, all the living.

Current situation. Two Alliances

After the Third War, the Alliance was renewed, but conditionally it was divided into two parts.

The first is Stormwind, Ironforge and all the survivors remaining in the Eastern Kingdoms. They did not participate in the battle of Hyjal, so they trust the Horde less, and are constantly on the brink of war with it. Also, their forces are constantly fighting to maintain the integrity of their kingdoms against the constant attacks of invaders and attempts to liberate the lands of the fallen kingdoms.

The second part is a newer Alliance based on Kalimdor. It includes the people of Theramore - powers of Jaina Proudmoore's expedition - and the night elves. They are distinguished by greater trust in the Horde and constant attempts to soften the relationship between the factions, which is hampered by the actions of the first part of the Alliance, such as Admiral Proudmoore's invasion of Durotar.

Recent events - the war in Silithus, the opening of the Dark Portal and the entry of the draenei into the Alliance - have united the Alliance, but differences remain just as acute.

Organization

An alliance is not a single force, but a military-political bloc of various factions, founded for the purpose of mutual assistance. Theramore is considered the center of the Alliance, but Stormwind categorically disagrees with this. Their disagreements, as well as the Stormwinders' rejection of the Night Elves joining the Alliance, split the Alliance into two parts, which treat each other with hostility. And while Jaina Proudmoore and Tyrande Whisperwind are mutually coordinating actions in Kalimdor, Katrana Prestor is methodically destroying the Alliance in the Eastern Kingdoms.

The main driving force of the Alliance was and remains the people who make up the majority among the five allied races. Most members of troops and military expeditions are people.

Alliance capitals

Ironforge

During the Second War, many Dwarven fortresses fell, but the mighty city of Ironforge, located among the dark peaks of Dun Morogh, escaped this fate. The Horde invaders never managed to destroy it. Ironforge was built in the depths of the mountain and forever became a monument to the craftsmanship of the Dwarves and their ability to process rocks and stones. Spacious underground city inhabited by skilled artisans, explorers, miners and warriors. Recent events have weakened the Alliance's strength, but despite this, the Dwarves of Ironforge, under the leadership of their king Magni Bronzebeard, tirelessly create a better future for their descendants.

Ironforge's most notable landmark is the Gnomish Underground. interesting system underground passages connecting Ironforge and the human city of Stormwind. In addition to the Dwarves, Ironforge is now home to the Dwarves who fled the city of Gnomeregan.

Stormwind

The city of Stormwind is the last bastion of Humans on Azeroth. Rebuilt after the Second War, Stormwind can be called a human-made engineering marvel. The Guardians of Stormwind protect the peace of the townspeople, and the young king Anduin Wrynn rules the city from his powerful fortress. The merchants who inhabit the Trade District conduct brisk trade throughout the continent and beyond, and a variety of warriors can be found on the streets of Old Town. Although Stormwind has escaped destruction from the Scourge army to the north, the city is still threatened by threats from without and within.

Darnassus

High above the branches of the great Teldrassil tree lies the magical city of Darnassus, the new refuge of the mysterious Night Elves. Druids, Hunters, and Warriors also live among the well-groomed groves and wooden houses. Above the treetops, like a guiding star, rises the Temple of the Moon. To the side of it is the Hall of Justice, decorated with a colonnade, where vigilant Sentinels guard the peace of their homeland. Under the leadership of the high priestess, Tyrande Whisperwind, Darnassus stands steadfast in guarding all that is sacred to the Night Elves. The city, living in harmony with nature, is located on the shores of a huge lake, over the crystal waters of which are thrown graceful bridges. In some places, fallen leaves cover the city roads like a soft carpet.

Capitals of the Horde

Orgrimmar

Named after the legendary Orgrim Doomhammer, the city of Orgrimmar became the capital of the new homeland of the Orcs. Orgrimmar, built in a huge, winding gorge in the harsh land of Durotar, is one of the most powerful Warrior cities in the entire world. Behind the huge walls, inside the city, old and experienced Shamans patiently train a new generation of Horde leaders , and in the gladiatorial arena, Warriors hone their skills in competitions, preparing to adequately meet the challenges that await them on this dangerous land.

Thunder Bluff

The great city of Thunder Bluff sits atop mountains overlooking the green meadows of Mulgore. The Taurens were once nomads, but recently they founded a city that attracts trade caravans, traveling artisans, and various craftsmen. The majestic city is also home to brave Hunters who hunt down dangerous game on the plains of Malgore and its environs. The gorges were crossed by long wooden bridges, connecting the tops of the mountains, dotted with tents, communal houses, brightly painted totems and houses in which spirits were summoned. This bustling city is ruled by the powerful leader Cairne Bloodhoof, ensuring that the united Tauren tribes live in peace and security.

Undercity

Preserved deep beneath the ruins of Lordaeron, the royal crypts have been transformed into a bastion of evil and undead. At first, Prince Arthas wanted this place to become the center of the powerful Scourge. But then the Lich King called him to his aid from distant Northrend, and Arthas had to leave the promising Undercity. While he was away, the rebel Forsaken, led by Dark Lady Sylvanas Windrunner, took refuge in Undercity, which Sylvanas claimed as her own. Having settled there, the Forsaken continued the construction begun by Arthas, digging intricate labyrinths, graves and dungeons.

/ What types of cities exist in WOW?

What types of cities exist in WOW?

06/06/2014

Cities in WOW are divided into two types: factional and neutral. Neutral cities include:
- Shattrath is the capital of Outland, access to it opens after reaching level 58. To get there, the player needs to go through a dark portal.
- Dalaran is the capital of Northrend, access opens after reaching level 75. To get there, you need to complete a quest, after which the player will be transported to the city.

The main difference between neutral cities is that battles are prohibited on their territory.

Alliance cities in WOW:
- Stormwind (Stormwind) is the main city of the faction, the capital of the human race, the last bastion of people in Azeroth.
- Ironforge (Ironforge) - this city, erected in the center of a huge rock, is the capital of the race of dwarves and gnomes.
- Darnassus (Darnassus) is beautiful capital night elves, a unique monument to their culture, located along the shores of big lake. The city stands on the branches of a huge Teldrassil tree, from above which the Temple of the Moon shines.
- Exodar is the main city of the draenei.

Horde cities in WOW:
- Orgrimmar is the main city of the faction, built in grand canyon, being the capital for the race of trolls and orcs and the most powerful military capital in the world.
- Thunder Bluff (Funder Bluff) - the capital of the tauren is located on rocks connected by rope bridges.
- Silvermoon City is the capital of the blood elves.
- Undercity (Undercity) - the capital of the undead race, is located deep under the ruins of Lordaeron.